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import math
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def _is_in_or_part_overlap(box1, box2) -> bool:
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"""两个bbox是否有部分重叠或者包含."""
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if box1 is None or box2 is None:
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return False
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x0_1, y0_1, x1_1, y1_1 = box1
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x0_2, y0_2, x1_2, y1_2 = box2
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return not (x1_1 < x0_2 or # box1在box2的左边
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x0_1 > x1_2 or # box1在box2的右边
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y1_1 < y0_2 or # box1在box2的上边
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y0_1 > y1_2) # box1在box2的下边
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def _is_in_or_part_overlap_with_area_ratio(box1,
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box2,
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area_ratio_threshold=0.6):
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"""判断box1是否在box2里面,或者box1和box2有部分重叠,且重叠面积占box1的比例超过area_ratio_threshold."""
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if box1 is None or box2 is None:
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return False
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x0_1, y0_1, x1_1, y1_1 = box1
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x0_2, y0_2, x1_2, y1_2 = box2
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if not _is_in_or_part_overlap(box1, box2):
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return False
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# 计算重叠面积
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x_left = max(x0_1, x0_2)
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y_top = max(y0_1, y0_2)
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x_right = min(x1_1, x1_2)
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y_bottom = min(y1_1, y1_2)
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overlap_area = (x_right - x_left) * (y_bottom - y_top)
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# 计算box1的面积
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box1_area = (x1_1 - x0_1) * (y1_1 - y0_1)
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return overlap_area / box1_area > area_ratio_threshold
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def _is_in(box1, box2) -> bool:
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"""box1是否完全在box2里面."""
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x0_1, y0_1, x1_1, y1_1 = box1
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x0_2, y0_2, x1_2, y1_2 = box2
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return (x0_1 >= x0_2 and # box1的左边界不在box2的左边外
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y0_1 >= y0_2 and # box1的上边界不在box2的上边外
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x1_1 <= x1_2 and # box1的右边界不在box2的右边外
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y1_1 <= y1_2) # box1的下边界不在box2的下边外
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def _is_part_overlap(box1, box2) -> bool:
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"""两个bbox是否有部分重叠,但不完全包含."""
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if box1 is None or box2 is None:
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return False
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return _is_in_or_part_overlap(box1, box2) and not _is_in(box1, box2)
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def _left_intersect(left_box, right_box):
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"""检查两个box的左边界是否有交集,也就是left_box的右边界是否在right_box的左边界内."""
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if left_box is None or right_box is None:
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return False
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x0_1, y0_1, x1_1, y1_1 = left_box
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x0_2, y0_2, x1_2, y1_2 = right_box
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return x1_1 > x0_2 and x0_1 < x0_2 and (y0_1 <= y0_2 <= y1_1
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or y0_1 <= y1_2 <= y1_1)
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def _right_intersect(left_box, right_box):
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"""检查box是否在右侧边界有交集,也就是left_box的左边界是否在right_box的右边界内."""
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if left_box is None or right_box is None:
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return False
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x0_1, y0_1, x1_1, y1_1 = left_box
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x0_2, y0_2, x1_2, y1_2 = right_box
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return x0_1 < x1_2 and x1_1 > x1_2 and (y0_1 <= y0_2 <= y1_1
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or y0_1 <= y1_2 <= y1_1)
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def _is_vertical_full_overlap(box1, box2, x_torlence=2):
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"""x方向上:要么box1包含box2, 要么box2包含box1。不能部分包含 y方向上:box1和box2有重叠."""
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# 解析box的坐标
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x11, y11, x12, y12 = box1 # 左上角和右下角的坐标 (x1, y1, x2, y2)
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x21, y21, x22, y22 = box2
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# 在x轴方向上,box1是否包含box2 或 box2包含box1
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contains_in_x = (x11 - x_torlence <= x21 and x12 + x_torlence >= x22) or (
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x21 - x_torlence <= x11 and x22 + x_torlence >= x12)
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# 在y轴方向上,box1和box2是否有重叠
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overlap_in_y = not (y12 < y21 or y11 > y22)
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return contains_in_x and overlap_in_y
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def _is_bottom_full_overlap(box1, box2, y_tolerance=2):
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"""检查box1下方和box2的上方有轻微的重叠,轻微程度收到y_tolerance的限制 这个函数和_is_vertical-
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full_overlap的区别是,这个函数允许box1和box2在x方向上有轻微的重叠,允许一定的模糊度."""
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if box1 is None or box2 is None:
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return False
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x0_1, y0_1, x1_1, y1_1 = box1
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x0_2, y0_2, x1_2, y1_2 = box2
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tolerance_margin = 2
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is_xdir_full_overlap = (
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(x0_1 - tolerance_margin <= x0_2 <= x1_1 + tolerance_margin
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and x0_1 - tolerance_margin <= x1_2 <= x1_1 + tolerance_margin)
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or (x0_2 - tolerance_margin <= x0_1 <= x1_2 + tolerance_margin
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and x0_2 - tolerance_margin <= x1_1 <= x1_2 + tolerance_margin))
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return y0_2 < y1_1 and 0 < (y1_1 -
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y0_2) < y_tolerance and is_xdir_full_overlap
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def _is_left_overlap(
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box1,
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box2,
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):
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"""检查box1的左侧是否和box2有重叠 在Y方向上可以是部分重叠或者是完全重叠。不分box1和box2的上下关系,也就是无论box1在box2下
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方还是box2在box1下方,都可以检测到重叠。 X方向上."""
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def __overlap_y(Ay1, Ay2, By1, By2):
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return max(0, min(Ay2, By2) - max(Ay1, By1))
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if box1 is None or box2 is None:
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return False
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x0_1, y0_1, x1_1, y1_1 = box1
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x0_2, y0_2, x1_2, y1_2 = box2
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y_overlap_len = __overlap_y(y0_1, y1_1, y0_2, y1_2)
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ratio_1 = 1.0 * y_overlap_len / (y1_1 - y0_1) if y1_1 - y0_1 != 0 else 0
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ratio_2 = 1.0 * y_overlap_len / (y1_2 - y0_2) if y1_2 - y0_2 != 0 else 0
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vertical_overlap_cond = ratio_1 >= 0.5 or ratio_2 >= 0.5
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# vertical_overlap_cond = y0_1<=y0_2<=y1_1 or y0_1<=y1_2<=y1_1 or y0_2<=y0_1<=y1_2 or y0_2<=y1_1<=y1_2
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return x0_1 <= x0_2 <= x1_1 and vertical_overlap_cond
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def __is_overlaps_y_exceeds_threshold(bbox1,
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bbox2,
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overlap_ratio_threshold=0.8):
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"""检查两个bbox在y轴上是否有重叠,并且该重叠区域的高度占两个bbox高度更低的那个超过80%"""
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_, y0_1, _, y1_1 = bbox1
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_, y0_2, _, y1_2 = bbox2
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overlap = max(0, min(y1_1, y1_2) - max(y0_1, y0_2))
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height1, height2 = y1_1 - y0_1, y1_2 - y0_2
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# max_height = max(height1, height2)
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min_height = min(height1, height2)
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return (overlap / min_height) > overlap_ratio_threshold
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def calculate_iou(bbox1, bbox2):
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"""计算两个边界框的交并比(IOU)。
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Args:
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bbox1 (list[float]): 第一个边界框的坐标,格式为 [x1, y1, x2, y2],其中 (x1, y1) 为左上角坐标,(x2, y2) 为右下角坐标。
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bbox2 (list[float]): 第二个边界框的坐标,格式与 `bbox1` 相同。
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Returns:
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float: 两个边界框的交并比(IOU),取值范围为 [0, 1]。
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"""
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# Determine the coordinates of the intersection rectangle
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x_left = max(bbox1[0], bbox2[0])
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y_top = max(bbox1[1], bbox2[1])
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x_right = min(bbox1[2], bbox2[2])
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y_bottom = min(bbox1[3], bbox2[3])
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if x_right < x_left or y_bottom < y_top:
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return 0.0
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# The area of overlap area
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intersection_area = (x_right - x_left) * (y_bottom - y_top)
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# The area of both rectangles
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bbox1_area = (bbox1[2] - bbox1[0]) * (bbox1[3] - bbox1[1])
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bbox2_area = (bbox2[2] - bbox2[0]) * (bbox2[3] - bbox2[1])
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if any([bbox1_area == 0, bbox2_area == 0]):
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return 0
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# Compute the intersection over union by taking the intersection area
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# and dividing it by the sum of both areas minus the intersection area
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iou = intersection_area / float(bbox1_area + bbox2_area - intersection_area)
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return iou
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def calculate_overlap_area_2_minbox_area_ratio(bbox1, bbox2):
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"""计算box1和box2的重叠面积占最小面积的box的比例."""
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# Determine the coordinates of the intersection rectangle
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x_left = max(bbox1[0], bbox2[0])
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y_top = max(bbox1[1], bbox2[1])
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x_right = min(bbox1[2], bbox2[2])
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y_bottom = min(bbox1[3], bbox2[3])
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if x_right < x_left or y_bottom < y_top:
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return 0.0
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# The area of overlap area
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intersection_area = (x_right - x_left) * (y_bottom - y_top)
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min_box_area = min([(bbox1[2] - bbox1[0]) * (bbox1[3] - bbox1[1]),
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(bbox2[3] - bbox2[1]) * (bbox2[2] - bbox2[0])])
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if min_box_area == 0:
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return 0
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else:
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return intersection_area / min_box_area
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def calculate_overlap_area_in_bbox1_area_ratio(bbox1, bbox2):
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"""计算box1和box2的重叠面积占bbox1的比例."""
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# Determine the coordinates of the intersection rectangle
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x_left = max(bbox1[0], bbox2[0])
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y_top = max(bbox1[1], bbox2[1])
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x_right = min(bbox1[2], bbox2[2])
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y_bottom = min(bbox1[3], bbox2[3])
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if x_right < x_left or y_bottom < y_top:
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return 0.0
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# The area of overlap area
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intersection_area = (x_right - x_left) * (y_bottom - y_top)
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bbox1_area = (bbox1[2] - bbox1[0]) * (bbox1[3] - bbox1[1])
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if bbox1_area == 0:
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return 0
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else:
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return intersection_area / bbox1_area
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def get_minbox_if_overlap_by_ratio(bbox1, bbox2, ratio):
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"""通过calculate_overlap_area_2_minbox_area_ratio计算两个bbox重叠的面积占最小面积的box的比例
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如果比例大于ratio,则返回小的那个bbox, 否则返回None."""
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x1_min, y1_min, x1_max, y1_max = bbox1
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x2_min, y2_min, x2_max, y2_max = bbox2
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area1 = (x1_max - x1_min) * (y1_max - y1_min)
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area2 = (x2_max - x2_min) * (y2_max - y2_min)
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overlap_ratio = calculate_overlap_area_2_minbox_area_ratio(bbox1, bbox2)
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if overlap_ratio > ratio:
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if area1 <= area2:
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return bbox1
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else:
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return bbox2
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else:
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return None
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def get_bbox_in_boundary(bboxes: list, boundary: tuple) -> list:
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x0, y0, x1, y1 = boundary
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new_boxes = [
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box for box in bboxes
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if box[0] >= x0 and box[1] >= y0 and box[2] <= x1 and box[3] <= y1
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]
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return new_boxes
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def is_vbox_on_side(bbox, width, height, side_threshold=0.2):
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"""判断一个bbox是否在pdf页面的边缘."""
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x0, x1 = bbox[0], bbox[2]
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if x1 <= width * side_threshold or x0 >= width * (1 - side_threshold):
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return True
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return False
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def find_top_nearest_text_bbox(pymu_blocks, obj_bbox):
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tolerance_margin = 4
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top_boxes = [
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box for box in pymu_blocks
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if obj_bbox[1] - box['bbox'][3] >= -tolerance_margin
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and not _is_in(box['bbox'], obj_bbox)
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]
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# 然后找到X方向上有互相重叠的
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top_boxes = [
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box for box in top_boxes if any([
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obj_bbox[0] - tolerance_margin <= box['bbox'][0] <= obj_bbox[2] +
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tolerance_margin, obj_bbox[0] -
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tolerance_margin <= box['bbox'][2] <= obj_bbox[2] +
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tolerance_margin, box['bbox'][0] -
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tolerance_margin <= obj_bbox[0] <= box['bbox'][2] +
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tolerance_margin, box['bbox'][0] -
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tolerance_margin <= obj_bbox[2] <= box['bbox'][2] +
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tolerance_margin
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])
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]
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# 然后找到y1最大的那个
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if len(top_boxes) > 0:
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top_boxes.sort(key=lambda x: x['bbox'][3], reverse=True)
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return top_boxes[0]
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else:
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return None
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def find_bottom_nearest_text_bbox(pymu_blocks, obj_bbox):
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bottom_boxes = [
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box for box in pymu_blocks if box['bbox'][1] -
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obj_bbox[3] >= -2 and not _is_in(box['bbox'], obj_bbox)
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]
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# 然后找到X方向上有互相重叠的
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bottom_boxes = [
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box for box in bottom_boxes if any([
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obj_bbox[0] - 2 <= box['bbox'][0] <= obj_bbox[2] + 2, obj_bbox[0] -
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2 <= box['bbox'][2] <= obj_bbox[2] + 2, box['bbox'][0] -
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2 <= obj_bbox[0] <= box['bbox'][2] + 2, box['bbox'][0] -
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2 <= obj_bbox[2] <= box['bbox'][2] + 2
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])
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]
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# 然后找到y0最小的那个
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if len(bottom_boxes) > 0:
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bottom_boxes.sort(key=lambda x: x['bbox'][1], reverse=False)
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return bottom_boxes[0]
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else:
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return None
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def find_left_nearest_text_bbox(pymu_blocks, obj_bbox):
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"""寻找左侧最近的文本block."""
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left_boxes = [
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box for box in pymu_blocks if obj_bbox[0] -
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box['bbox'][2] >= -2 and not _is_in(box['bbox'], obj_bbox)
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]
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# 然后找到X方向上有互相重叠的
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left_boxes = [
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box for box in left_boxes if any([
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obj_bbox[1] - 2 <= box['bbox'][1] <= obj_bbox[3] + 2, obj_bbox[1] -
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2 <= box['bbox'][3] <= obj_bbox[3] + 2, box['bbox'][1] -
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2 <= obj_bbox[1] <= box['bbox'][3] + 2, box['bbox'][1] -
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2 <= obj_bbox[3] <= box['bbox'][3] + 2
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])
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]
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|
|
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# 然后找到x1最大的那个
|
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if len(left_boxes) > 0:
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left_boxes.sort(key=lambda x: x['bbox'][2], reverse=True)
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|
return left_boxes[0]
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else:
|
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|
return None
|
|
|
|
|
|
|
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|
def find_right_nearest_text_bbox(pymu_blocks, obj_bbox):
|
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|
"""寻找右侧最近的文本block."""
|
|
|
right_boxes = [
|
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box for box in pymu_blocks if box['bbox'][0] -
|
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obj_bbox[2] >= -2 and not _is_in(box['bbox'], obj_bbox)
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|
]
|
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|
# 然后找到X方向上有互相重叠的
|
|
|
right_boxes = [
|
|
|
box for box in right_boxes if any([
|
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|
obj_bbox[1] - 2 <= box['bbox'][1] <= obj_bbox[3] + 2, obj_bbox[1] -
|
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|
2 <= box['bbox'][3] <= obj_bbox[3] + 2, box['bbox'][1] -
|
|
|
2 <= obj_bbox[1] <= box['bbox'][3] + 2, box['bbox'][1] -
|
|
|
2 <= obj_bbox[3] <= box['bbox'][3] + 2
|
|
|
])
|
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|
]
|
|
|
|
|
|
# 然后找到x0最小的那个
|
|
|
if len(right_boxes) > 0:
|
|
|
right_boxes.sort(key=lambda x: x['bbox'][0], reverse=False)
|
|
|
return right_boxes[0]
|
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|
else:
|
|
|
return None
|
|
|
|
|
|
|
|
|
def bbox_relative_pos(bbox1, bbox2):
|
|
|
"""判断两个矩形框的相对位置关系.
|
|
|
|
|
|
Args:
|
|
|
bbox1: 一个四元组,表示第一个矩形框的左上角和右下角的坐标,格式为(x1, y1, x1b, y1b)
|
|
|
bbox2: 一个四元组,表示第二个矩形框的左上角和右下角的坐标,格式为(x2, y2, x2b, y2b)
|
|
|
|
|
|
Returns:
|
|
|
一个四元组,表示矩形框1相对于矩形框2的位置关系,格式为(left, right, bottom, top)
|
|
|
其中,left表示矩形框1是否在矩形框2的左侧,right表示矩形框1是否在矩形框2的右侧,
|
|
|
bottom表示矩形框1是否在矩形框2的下方,top表示矩形框1是否在矩形框2的上方
|
|
|
"""
|
|
|
x1, y1, x1b, y1b = bbox1
|
|
|
x2, y2, x2b, y2b = bbox2
|
|
|
|
|
|
left = x2b < x1
|
|
|
right = x1b < x2
|
|
|
bottom = y2b < y1
|
|
|
top = y1b < y2
|
|
|
return left, right, bottom, top
|
|
|
|
|
|
|
|
|
def bbox_distance(bbox1, bbox2):
|
|
|
"""计算两个矩形框的距离。
|
|
|
|
|
|
Args:
|
|
|
bbox1 (tuple): 第一个矩形框的坐标,格式为 (x1, y1, x2, y2),其中 (x1, y1) 为左上角坐标,(x2, y2) 为右下角坐标。
|
|
|
bbox2 (tuple): 第二个矩形框的坐标,格式为 (x1, y1, x2, y2),其中 (x1, y1) 为左上角坐标,(x2, y2) 为右下角坐标。
|
|
|
|
|
|
Returns:
|
|
|
float: 矩形框之间的距离。
|
|
|
"""
|
|
|
|
|
|
def dist(point1, point2):
|
|
|
return math.sqrt((point1[0] - point2[0])**2 +
|
|
|
(point1[1] - point2[1])**2)
|
|
|
|
|
|
x1, y1, x1b, y1b = bbox1
|
|
|
x2, y2, x2b, y2b = bbox2
|
|
|
|
|
|
left, right, bottom, top = bbox_relative_pos(bbox1, bbox2)
|
|
|
|
|
|
if top and left:
|
|
|
return dist((x1, y1b), (x2b, y2))
|
|
|
elif left and bottom:
|
|
|
return dist((x1, y1), (x2b, y2b))
|
|
|
elif bottom and right:
|
|
|
return dist((x1b, y1), (x2, y2b))
|
|
|
elif right and top:
|
|
|
return dist((x1b, y1b), (x2, y2))
|
|
|
elif left:
|
|
|
return x1 - x2b
|
|
|
elif right:
|
|
|
return x2 - x1b
|
|
|
elif bottom:
|
|
|
return y1 - y2b
|
|
|
elif top:
|
|
|
return y2 - y1b
|
|
|
return 0.0
|
|
|
|
|
|
|
|
|
def box_area(bbox):
|
|
|
return (bbox[2] - bbox[0]) * (bbox[3] - bbox[1])
|
|
|
|
|
|
|
|
|
def get_overlap_area(bbox1, bbox2):
|
|
|
"""计算box1和box2的重叠面积占bbox1的比例."""
|
|
|
# Determine the coordinates of the intersection rectangle
|
|
|
x_left = max(bbox1[0], bbox2[0])
|
|
|
y_top = max(bbox1[1], bbox2[1])
|
|
|
x_right = min(bbox1[2], bbox2[2])
|
|
|
y_bottom = min(bbox1[3], bbox2[3])
|
|
|
|
|
|
if x_right < x_left or y_bottom < y_top:
|
|
|
return 0.0
|
|
|
|
|
|
# The area of overlap area
|
|
|
return (x_right - x_left) * (y_bottom - y_top)
|
|
|
|
|
|
|
|
|
def calculate_vertical_projection_overlap_ratio(block1, block2):
|
|
|
"""
|
|
|
Calculate the proportion of the x-axis covered by the vertical projection of two blocks.
|
|
|
|
|
|
Args:
|
|
|
block1 (tuple): Coordinates of the first block (x0, y0, x1, y1).
|
|
|
block2 (tuple): Coordinates of the second block (x0, y0, x1, y1).
|
|
|
|
|
|
Returns:
|
|
|
float: The proportion of the x-axis covered by the vertical projection of the two blocks.
|
|
|
"""
|
|
|
x0_1, _, x1_1, _ = block1
|
|
|
x0_2, _, x1_2, _ = block2
|
|
|
|
|
|
# Calculate the intersection of the x-coordinates
|
|
|
x_left = max(x0_1, x0_2)
|
|
|
x_right = min(x1_1, x1_2)
|
|
|
|
|
|
if x_right < x_left:
|
|
|
return 0.0
|
|
|
|
|
|
# Length of the intersection
|
|
|
intersection_length = x_right - x_left
|
|
|
|
|
|
# Length of the x-axis projection of the first block
|
|
|
block1_length = x1_1 - x0_1
|
|
|
|
|
|
if block1_length == 0:
|
|
|
return 0.0
|
|
|
|
|
|
# Proportion of the x-axis covered by the intersection
|
|
|
# logger.info(f"intersection_length: {intersection_length}, block1_length: {block1_length}")
|
|
|
return intersection_length / block1_length
|