/* * Copyright 1993-2014 NVIDIA Corporation. All rights reserved. * * NOTICE TO LICENSEE: * * This source code and/or documentation ("Licensed Deliverables") are * subject to NVIDIA intellectual property rights under U.S. and * international Copyright laws. * * These Licensed Deliverables contained herein is PROPRIETARY and * CONFIDENTIAL to NVIDIA and is being provided under the terms and * conditions of a form of NVIDIA software license agreement by and * between NVIDIA and Licensee ("License Agreement") or electronically * accepted by Licensee. Notwithstanding any terms or conditions to * the contrary in the License Agreement, reproduction or disclosure * of the Licensed Deliverables to any third party without the express * written consent of NVIDIA is prohibited. * * NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE * LICENSE AGREEMENT, NVIDIA MAKES NO REPRESENTATION ABOUT THE * SUITABILITY OF THESE LICENSED DELIVERABLES FOR ANY PURPOSE. IT IS * PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. * NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THESE LICENSED * DELIVERABLES, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, * NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE * LICENSE AGREEMENT, IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY * SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY * DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THESE LICENSED DELIVERABLES. * * U.S. Government End Users. These Licensed Deliverables are a * "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT * 1995), consisting of "commercial computer software" and "commercial * computer software documentation" as such terms are used in 48 * C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government * only as a commercial end item. Consistent with 48 C.F.R.12.212 and * 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all * U.S. Government End Users acquire the Licensed Deliverables with * only those rights set forth herein. * * Any use of the Licensed Deliverables in individual and commercial * software must include, in the user documentation and internal * comments to the code, the above Disclaimer and U.S. Government End * Users Notice. */ #ifndef CUDAD3D10_H #define CUDAD3D10_H #if defined(__CUDA_API_VERSION_INTERNAL) || defined(__DOXYGEN_ONLY__) || defined(CUDA_ENABLE_DEPRECATED) #define __CUDA_DEPRECATED #elif defined(_MSC_VER) #define __CUDA_DEPRECATED __declspec(deprecated) #elif defined(__GNUC__) #define __CUDA_DEPRECATED __attribute__((deprecated)) #else #define __CUDA_DEPRECATED #endif #ifdef CUDA_FORCE_API_VERSION #error "CUDA_FORCE_API_VERSION is no longer supported." #endif #define cuD3D10CtxCreate cuD3D10CtxCreate_v2 #define cuD3D10ResourceGetSurfaceDimensions cuD3D10ResourceGetSurfaceDimensions_v2 #define cuD3D10ResourceGetMappedPointer cuD3D10ResourceGetMappedPointer_v2 #define cuD3D10ResourceGetMappedSize cuD3D10ResourceGetMappedSize_v2 #define cuD3D10ResourceGetMappedPitch cuD3D10ResourceGetMappedPitch_v2 #ifdef __cplusplus extern "C" { #endif /** * \defgroup CUDA_D3D10 Direct3D 10 Interoperability * \ingroup CUDA_DRIVER * * ___MANBRIEF___ Direct3D 10 interoperability functions of the low-level CUDA * driver API (___CURRENT_FILE___) ___ENDMANBRIEF___ * * This section describes the Direct3D 10 interoperability functions of the * low-level CUDA driver application programming interface. Note that mapping * of Direct3D 10 resources is performed with the graphics API agnostic, resource * mapping interface described in \ref CUDA_GRAPHICS "Graphics Interoperability". * * @{ */ /** * CUDA devices corresponding to a D3D10 device */ typedef enum CUd3d10DeviceList_enum { CU_D3D10_DEVICE_LIST_ALL = 0x01, /**< The CUDA devices for all GPUs used by a D3D10 device */ CU_D3D10_DEVICE_LIST_CURRENT_FRAME = 0x02, /**< The CUDA devices for the GPUs used by a D3D10 device in its currently rendering frame */ CU_D3D10_DEVICE_LIST_NEXT_FRAME = 0x03, /**< The CUDA devices for the GPUs to be used by a D3D10 device in the next frame */ } CUd3d10DeviceList; /** * \brief Gets the CUDA device corresponding to a display adapter. * * Returns in \p *pCudaDevice the CUDA-compatible device corresponding to the * adapter \p pAdapter obtained from ::IDXGIFactory::EnumAdapters. * * If no device on \p pAdapter is CUDA-compatible then the call will fail. * * \param pCudaDevice - Returned CUDA device corresponding to \p pAdapter * \param pAdapter - Adapter to query for CUDA device * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_NOT_FOUND, * ::CUDA_ERROR_UNKNOWN * \notefnerr * * \sa * ::cuD3D10GetDevices, * ::cudaD3D10GetDevice */ CUresult CUDAAPI cuD3D10GetDevice(CUdevice *pCudaDevice, IDXGIAdapter *pAdapter); /** * \brief Gets the CUDA devices corresponding to a Direct3D 10 device * * Returns in \p *pCudaDeviceCount the number of CUDA-compatible device corresponding * to the Direct3D 10 device \p pD3D10Device. * Also returns in \p *pCudaDevices at most \p cudaDeviceCount of the CUDA-compatible devices * corresponding to the Direct3D 10 device \p pD3D10Device. * * If any of the GPUs being used to render \p pDevice are not CUDA capable then the * call will return ::CUDA_ERROR_NO_DEVICE. * * \param pCudaDeviceCount - Returned number of CUDA devices corresponding to \p pD3D10Device * \param pCudaDevices - Returned CUDA devices corresponding to \p pD3D10Device * \param cudaDeviceCount - The size of the output device array \p pCudaDevices * \param pD3D10Device - Direct3D 10 device to query for CUDA devices * \param deviceList - The set of devices to return. This set may be * ::CU_D3D10_DEVICE_LIST_ALL for all devices, * ::CU_D3D10_DEVICE_LIST_CURRENT_FRAME for the devices used to * render the current frame (in SLI), or * ::CU_D3D10_DEVICE_LIST_NEXT_FRAME for the devices used to * render the next frame (in SLI). * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_NO_DEVICE, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_NOT_FOUND, * ::CUDA_ERROR_UNKNOWN * \notefnerr * * \sa * ::cuD3D10GetDevice, * ::cudaD3D10GetDevices */ CUresult CUDAAPI cuD3D10GetDevices(unsigned int *pCudaDeviceCount, CUdevice *pCudaDevices, unsigned int cudaDeviceCount, ID3D10Device *pD3D10Device, CUd3d10DeviceList deviceList); /** * \brief Register a Direct3D 10 resource for access by CUDA * * Registers the Direct3D 10 resource \p pD3DResource for access by CUDA and * returns a CUDA handle to \p pD3Dresource in \p pCudaResource. * The handle returned in \p pCudaResource may be used to map and unmap this * resource until it is unregistered. * On success this call will increase the internal reference count on * \p pD3DResource. This reference count will be decremented when this * resource is unregistered through ::cuGraphicsUnregisterResource(). * * This call is potentially high-overhead and should not be called every frame * in interactive applications. * * The type of \p pD3DResource must be one of the following. * - ::ID3D10Buffer: may be accessed through a device pointer. * - ::ID3D10Texture1D: individual subresources of the texture may be accessed via arrays * - ::ID3D10Texture2D: individual subresources of the texture may be accessed via arrays * - ::ID3D10Texture3D: individual subresources of the texture may be accessed via arrays * * The \p Flags argument may be used to specify additional parameters at register * time. The valid values for this parameter are * - ::CU_GRAPHICS_REGISTER_FLAGS_NONE: Specifies no hints about how this * resource will be used. * - ::CU_GRAPHICS_REGISTER_FLAGS_SURFACE_LDST: Specifies that CUDA will * bind this resource to a surface reference. * - ::CU_GRAPHICS_REGISTER_FLAGS_TEXTURE_GATHER: Specifies that CUDA will perform * texture gather operations on this resource. * * Not all Direct3D resources of the above types may be used for * interoperability with CUDA. The following are some limitations. * - The primary rendertarget may not be registered with CUDA. * - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, * or 32-bit integer or floating-point data cannot be shared. * - Surfaces of depth or stencil formats cannot be shared. * * A complete list of supported DXGI formats is as follows. For compactness the * notation A_{B,C,D} represents A_B, A_C, and A_D. * - DXGI_FORMAT_A8_UNORM * - DXGI_FORMAT_B8G8R8A8_UNORM * - DXGI_FORMAT_B8G8R8X8_UNORM * - DXGI_FORMAT_R16_FLOAT * - DXGI_FORMAT_R16G16B16A16_{FLOAT,SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R16G16_{FLOAT,SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R16_{SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R32_FLOAT * - DXGI_FORMAT_R32G32B32A32_{FLOAT,SINT,UINT} * - DXGI_FORMAT_R32G32_{FLOAT,SINT,UINT} * - DXGI_FORMAT_R32_{SINT,UINT} * - DXGI_FORMAT_R8G8B8A8_{SINT,SNORM,UINT,UNORM,UNORM_SRGB} * - DXGI_FORMAT_R8G8_{SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R8_{SINT,SNORM,UINT,UNORM} * * If \p pD3DResource is of incorrect type or is already registered then * ::CUDA_ERROR_INVALID_HANDLE is returned. * If \p pD3DResource cannot be registered then ::CUDA_ERROR_UNKNOWN is returned. * If \p Flags is not one of the above specified value then ::CUDA_ERROR_INVALID_VALUE * is returned. * * \param pCudaResource - Returned graphics resource handle * \param pD3DResource - Direct3D resource to register * \param Flags - Parameters for resource registration * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_INVALID_HANDLE, * ::CUDA_ERROR_OUT_OF_MEMORY, * ::CUDA_ERROR_UNKNOWN * \notefnerr * * \sa * ::cuGraphicsUnregisterResource, * ::cuGraphicsMapResources, * ::cuGraphicsSubResourceGetMappedArray, * ::cuGraphicsResourceGetMappedPointer, * ::cudaGraphicsD3D10RegisterResource */ CUresult CUDAAPI cuGraphicsD3D10RegisterResource(CUgraphicsResource *pCudaResource, ID3D10Resource *pD3DResource, unsigned int Flags); /** * \defgroup CUDA_D3D10_DEPRECATED Direct3D 10 Interoperability [DEPRECATED] * * ___MANBRIEF___ deprecated Direct3D 10 interoperability functions of the * low-level CUDA driver API (___CURRENT_FILE___) ___ENDMANBRIEF___ * * This section describes deprecated Direct3D 10 interoperability functionality. * @{ */ /** Flags to register a resource */ typedef enum CUD3D10register_flags_enum { CU_D3D10_REGISTER_FLAGS_NONE = 0x00, CU_D3D10_REGISTER_FLAGS_ARRAY = 0x01, } CUD3D10register_flags; /** Flags to map or unmap a resource */ typedef enum CUD3D10map_flags_enum { CU_D3D10_MAPRESOURCE_FLAGS_NONE = 0x00, CU_D3D10_MAPRESOURCE_FLAGS_READONLY = 0x01, CU_D3D10_MAPRESOURCE_FLAGS_WRITEDISCARD = 0x02, } CUD3D10map_flags; /** * \brief Create a CUDA context for interoperability with Direct3D 10 * * \deprecated This function is deprecated as of CUDA 5.0. * * This function is deprecated and should no longer be used. It is * no longer necessary to associate a CUDA context with a D3D10 * device in order to achieve maximum interoperability performance. * * \param pCtx - Returned newly created CUDA context * \param pCudaDevice - Returned pointer to the device on which the context was created * \param Flags - Context creation flags (see ::cuCtxCreate() for details) * \param pD3DDevice - Direct3D device to create interoperability context with * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_OUT_OF_MEMORY, * ::CUDA_ERROR_UNKNOWN * \notefnerr * * \sa * ::cuD3D10GetDevice, * ::cuGraphicsD3D10RegisterResource */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10CtxCreate(CUcontext *pCtx, CUdevice *pCudaDevice, unsigned int Flags, ID3D10Device *pD3DDevice); /** * \brief Create a CUDA context for interoperability with Direct3D 10 * * \deprecated This function is deprecated as of CUDA 5.0. * * This function is deprecated and should no longer be used. It is * no longer necessary to associate a CUDA context with a D3D10 * device in order to achieve maximum interoperability performance. * * \param pCtx - Returned newly created CUDA context * \param flags - Context creation flags (see ::cuCtxCreate() for details) * \param pD3DDevice - Direct3D device to create interoperability context with * \param cudaDevice - The CUDA device on which to create the context. This device * must be among the devices returned when querying * ::CU_D3D10_DEVICES_ALL from ::cuD3D10GetDevices. * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_OUT_OF_MEMORY, * ::CUDA_ERROR_UNKNOWN * \notefnerr * * \sa * ::cuD3D10GetDevices, * ::cuGraphicsD3D10RegisterResource */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10CtxCreateOnDevice(CUcontext *pCtx, unsigned int flags, ID3D10Device *pD3DDevice, CUdevice cudaDevice); /** * \brief Get the Direct3D 10 device against which the current CUDA context was * created * * \deprecated This function is deprecated as of CUDA 5.0. * * This function is deprecated and should no longer be used. It is * no longer necessary to associate a CUDA context with a D3D10 * device in order to achieve maximum interoperability performance. * * \param ppD3DDevice - Returned Direct3D device corresponding to CUDA context * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT * \notefnerr * * \sa * ::cuD3D10GetDevice */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10GetDirect3DDevice(ID3D10Device **ppD3DDevice); /** * \brief Register a Direct3D resource for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Registers the Direct3D resource \p pResource for access by CUDA. * * If this call is successful, then the application will be able to map and * unmap this resource until it is unregistered through * ::cuD3D10UnregisterResource(). Also on success, this call will increase the * internal reference count on \p pResource. This reference count will be * decremented when this resource is unregistered through * ::cuD3D10UnregisterResource(). * * This call is potentially high-overhead and should not be called every frame * in interactive applications. * * The type of \p pResource must be one of the following. * * - ::ID3D10Buffer: Cannot be used with \p Flags set to * ::CU_D3D10_REGISTER_FLAGS_ARRAY. * - ::ID3D10Texture1D: No restrictions. * - ::ID3D10Texture2D: No restrictions. * - ::ID3D10Texture3D: No restrictions. * * The \p Flags argument specifies the mechanism through which CUDA will * access the Direct3D resource. The following values are allowed. * * - ::CU_D3D10_REGISTER_FLAGS_NONE: Specifies that CUDA will access this * resource through a ::CUdeviceptr. The pointer, size, and (for textures), * pitch for each subresource of this allocation may be queried through * ::cuD3D10ResourceGetMappedPointer(), ::cuD3D10ResourceGetMappedSize(), * and ::cuD3D10ResourceGetMappedPitch() respectively. This option is valid * for all resource types. * - ::CU_D3D10_REGISTER_FLAGS_ARRAY: Specifies that CUDA will access this * resource through a ::CUarray queried on a sub-resource basis through * ::cuD3D10ResourceGetMappedArray(). This option is only valid for * resources of type ::ID3D10Texture1D, ::ID3D10Texture2D, and * ::ID3D10Texture3D. * * Not all Direct3D resources of the above types may be used for * interoperability with CUDA. The following are some limitations. * * - The primary rendertarget may not be registered with CUDA. * - Resources allocated as shared may not be registered with CUDA. * - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, * or 32-bit integer or floating-point data cannot be shared. * - Surfaces of depth or stencil formats cannot be shared. * * If Direct3D interoperability is not initialized on this context then * ::CUDA_ERROR_INVALID_CONTEXT is returned. If \p pResource is of incorrect * type or is already registered, then ::CUDA_ERROR_INVALID_HANDLE is * returned. If \p pResource cannot be registered, then ::CUDA_ERROR_UNKNOWN * is returned. * * \param pResource - Resource to register * \param Flags - Parameters for resource registration * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_INVALID_HANDLE, * ::CUDA_ERROR_OUT_OF_MEMORY, * ::CUDA_ERROR_UNKNOWN * \notefnerr * * \sa ::cuGraphicsD3D10RegisterResource */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10RegisterResource(ID3D10Resource *pResource, unsigned int Flags); /** * \brief Unregister a Direct3D resource * * \deprecated This function is deprecated as of CUDA 3.0. * * Unregisters the Direct3D resource \p pResource so it is not accessible by * CUDA unless registered again. * * If \p pResource is not registered, then ::CUDA_ERROR_INVALID_HANDLE is * returned. * * \param pResource - Resources to unregister * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_HANDLE, * ::CUDA_ERROR_UNKNOWN * \notefnerr * * \sa ::cuGraphicsUnregisterResource */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10UnregisterResource(ID3D10Resource *pResource); /** * \brief Map Direct3D resources for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Maps the \p count Direct3D resources in \p ppResources for access by CUDA. * * The resources in \p ppResources may be accessed in CUDA kernels until they * are unmapped. Direct3D should not access any resources while they are mapped * by CUDA. If an application does so, the results are undefined. * * This function provides the synchronization guarantee that any Direct3D calls * issued before ::cuD3D10MapResources() will complete before any CUDA kernels * issued after ::cuD3D10MapResources() begin. * * If any of \p ppResources have not been registered for use with CUDA or if * \p ppResources contains any duplicate entries, then * ::CUDA_ERROR_INVALID_HANDLE is returned. If any of \p ppResources are * presently mapped for access by CUDA, then ::CUDA_ERROR_ALREADY_MAPPED is * returned. * * \param count - Number of resources to map for CUDA * \param ppResources - Resources to map for CUDA * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_HANDLE, * ::CUDA_ERROR_ALREADY_MAPPED, * ::CUDA_ERROR_UNKNOWN * \notefnerr * * \sa ::cuGraphicsMapResources */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10MapResources(unsigned int count, ID3D10Resource **ppResources); /** * \brief Unmap Direct3D resources * * \deprecated This function is deprecated as of CUDA 3.0. * * Unmaps the \p count Direct3D resources in \p ppResources. * * This function provides the synchronization guarantee that any CUDA kernels * issued before ::cuD3D10UnmapResources() will complete before any Direct3D * calls issued after ::cuD3D10UnmapResources() begin. * * If any of \p ppResources have not been registered for use with CUDA or if * \p ppResources contains any duplicate entries, then * ::CUDA_ERROR_INVALID_HANDLE is returned. If any of \p ppResources are not * presently mapped for access by CUDA, then ::CUDA_ERROR_NOT_MAPPED is * returned. * * \param count - Number of resources to unmap for CUDA * \param ppResources - Resources to unmap for CUDA * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_INVALID_HANDLE, * ::CUDA_ERROR_NOT_MAPPED, * ::CUDA_ERROR_UNKNOWN * \notefnerr * * \sa ::cuGraphicsUnmapResources */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10UnmapResources(unsigned int count, ID3D10Resource **ppResources); /** * \brief Set usage flags for mapping a Direct3D resource * * \deprecated This function is deprecated as of CUDA 3.0. * * Set flags for mapping the Direct3D resource \p pResource. * * Changes to flags will take effect the next time \p pResource is mapped. The * \p Flags argument may be any of the following. * * - ::CU_D3D10_MAPRESOURCE_FLAGS_NONE: Specifies no hints about how this * resource will be used. It is therefore assumed that this resource will be * read from and written to by CUDA kernels. This is the default value. * - ::CU_D3D10_MAPRESOURCE_FLAGS_READONLY: Specifies that CUDA kernels which * access this resource will not write to this resource. * - ::CU_D3D10_MAPRESOURCE_FLAGS_WRITEDISCARD: Specifies that CUDA kernels * which access this resource will not read from this resource and will * write over the entire contents of the resource, so none of the data * previously stored in the resource will be preserved. * * If \p pResource has not been registered for use with CUDA, then * ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource is presently * mapped for access by CUDA then ::CUDA_ERROR_ALREADY_MAPPED is returned. * * \param pResource - Registered resource to set flags for * \param Flags - Parameters for resource mapping * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_INVALID_HANDLE, * ::CUDA_ERROR_ALREADY_MAPPED * \notefnerr * * \sa ::cuGraphicsResourceSetMapFlags */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceSetMapFlags(ID3D10Resource *pResource, unsigned int Flags); /** * \brief Get an array through which to access a subresource of a Direct3D * resource which has been mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pArray an array through which the subresource of the mapped * Direct3D resource \p pResource, which corresponds to \p SubResource may be * accessed. The value set in \p pArray may change every time that \p pResource * is mapped. * * If \p pResource is not registered, then ::CUDA_ERROR_INVALID_HANDLE is * returned. If \p pResource was not registered with usage flags * ::CU_D3D10_REGISTER_FLAGS_ARRAY, then ::CUDA_ERROR_INVALID_HANDLE is * returned. If \p pResource is not mapped, then ::CUDA_ERROR_NOT_MAPPED is * returned. * * For usage requirements of the \p SubResource parameter, see * ::cuD3D10ResourceGetMappedPointer(). * * \param pArray - Returned array corresponding to subresource * \param pResource - Mapped resource to access * \param SubResource - Subresource of pResource to access * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_INVALID_HANDLE, * ::CUDA_ERROR_NOT_MAPPED * \notefnerr * * \sa ::cuGraphicsSubResourceGetMappedArray */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedArray(CUarray *pArray, ID3D10Resource *pResource, unsigned int SubResource); /** * \brief Get a pointer through which to access a subresource of a Direct3D * resource which has been mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pDevPtr the base pointer of the subresource of the mapped * Direct3D resource \p pResource, which corresponds to \p SubResource. The * value set in \p pDevPtr may change every time that \p pResource is mapped. * * If \p pResource is not registered, then ::CUDA_ERROR_INVALID_HANDLE is * returned. If \p pResource was not registered with usage flags * ::CU_D3D10_REGISTER_FLAGS_NONE, then ::CUDA_ERROR_INVALID_HANDLE is * returned. If \p pResource is not mapped, then ::CUDA_ERROR_NOT_MAPPED is * returned. * * If \p pResource is of type ::ID3D10Buffer, then \p SubResource must be 0. * If \p pResource is of any other type, then the value of \p SubResource must * come from the subresource calculation in ::D3D10CalcSubResource(). * * \param pDevPtr - Returned pointer corresponding to subresource * \param pResource - Mapped resource to access * \param SubResource - Subresource of pResource to access * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_INVALID_HANDLE, * ::CUDA_ERROR_NOT_MAPPED * \notefnerr * * \sa ::cuGraphicsResourceGetMappedPointer */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedPointer(CUdeviceptr *pDevPtr, ID3D10Resource *pResource, unsigned int SubResource); /** * \brief Get the size of a subresource of a Direct3D resource which has been * mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pSize the size of the subresource of the mapped Direct3D * resource \p pResource, which corresponds to \p SubResource. The value set * in \p pSize may change every time that \p pResource is mapped. * * If \p pResource has not been registered for use with CUDA, then * ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource was not registered * with usage flags ::CU_D3D10_REGISTER_FLAGS_NONE, then * ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource is not mapped for * access by CUDA, then ::CUDA_ERROR_NOT_MAPPED is returned. * * For usage requirements of the \p SubResource parameter, see * ::cuD3D10ResourceGetMappedPointer(). * * \param pSize - Returned size of subresource * \param pResource - Mapped resource to access * \param SubResource - Subresource of pResource to access * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_INVALID_HANDLE, * ::CUDA_ERROR_NOT_MAPPED * \notefnerr * * \sa ::cuGraphicsResourceGetMappedPointer */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedSize(size_t *pSize, ID3D10Resource *pResource, unsigned int SubResource); /** * \brief Get the pitch of a subresource of a Direct3D resource which has been * mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pPitch and \p *pPitchSlice the pitch and Z-slice pitch of the * subresource of the mapped Direct3D resource \p pResource, which corresponds * to \p SubResource. The values set in \p pPitch and \p pPitchSlice may * change every time that \p pResource is mapped. * * The pitch and Z-slice pitch values may be used to compute the location of a * sample on a surface as follows. * * For a 2D surface, the byte offset of the sample at position \b x, \b y from * the base pointer of the surface is: * * \b y * \b pitch + (bytes per pixel) * \b x * * For a 3D surface, the byte offset of the sample at position \b x, \b y, * \b z from the base pointer of the surface is: * * \b z* \b slicePitch + \b y * \b pitch + (bytes per pixel) * \b x * * Both parameters \p pPitch and \p pPitchSlice are optional and may be set to * NULL. * * If \p pResource is not of type ::IDirect3DBaseTexture10 or one of its * sub-types or if \p pResource has not been registered for use with CUDA, then * ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource was not registered * with usage flags ::CU_D3D10_REGISTER_FLAGS_NONE, then * ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource is not mapped for * access by CUDA, then ::CUDA_ERROR_NOT_MAPPED is returned. * * For usage requirements of the \p SubResource parameter, see * ::cuD3D10ResourceGetMappedPointer(). * * \param pPitch - Returned pitch of subresource * \param pPitchSlice - Returned Z-slice pitch of subresource * \param pResource - Mapped resource to access * \param SubResource - Subresource of pResource to access * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_INVALID_HANDLE, * ::CUDA_ERROR_NOT_MAPPED * \notefnerr * * \sa ::cuGraphicsSubResourceGetMappedArray */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedPitch(size_t *pPitch, size_t *pPitchSlice, ID3D10Resource *pResource, unsigned int SubResource); /** * \brief Get the dimensions of a registered surface * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pWidth, \p *pHeight, and \p *pDepth the dimensions of the * subresource of the mapped Direct3D resource \p pResource, which corresponds * to \p SubResource. * * Because anti-aliased surfaces may have multiple samples per pixel, it is * possible that the dimensions of a resource will be an integer factor larger * than the dimensions reported by the Direct3D runtime. * * The parameters \p pWidth, \p pHeight, and \p pDepth are optional. For 2D * surfaces, the value returned in \p *pDepth will be 0. * * If \p pResource is not of type ::IDirect3DBaseTexture10 or * ::IDirect3DSurface10 or if \p pResource has not been registered for use * with CUDA, then ::CUDA_ERROR_INVALID_HANDLE is returned. * * For usage requirements of the \p SubResource parameter, see * ::cuD3D10ResourceGetMappedPointer(). * * \param pWidth - Returned width of surface * \param pHeight - Returned height of surface * \param pDepth - Returned depth of surface * \param pResource - Registered resource to access * \param SubResource - Subresource of pResource to access * * \return * ::CUDA_SUCCESS, * ::CUDA_ERROR_DEINITIALIZED, * ::CUDA_ERROR_NOT_INITIALIZED, * ::CUDA_ERROR_INVALID_CONTEXT, * ::CUDA_ERROR_INVALID_VALUE, * ::CUDA_ERROR_INVALID_HANDLE * \notefnerr * * \sa ::cuGraphicsSubResourceGetMappedArray */ __CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetSurfaceDimensions(size_t *pWidth, size_t *pHeight, size_t *pDepth, ID3D10Resource *pResource, unsigned int SubResource); /** @} */ /* END CUDA_D3D10_DEPRECATED */ /** @} */ /* END CUDA_D3D10 */ #if defined(__CUDA_API_VERSION_INTERNAL) #undef cuD3D10CtxCreate #undef cuD3D10ResourceGetSurfaceDimensions #undef cuD3D10ResourceGetMappedPointer #undef cuD3D10ResourceGetMappedSize #undef cuD3D10ResourceGetMappedPitch CUresult CUDAAPI cuD3D10CtxCreate(CUcontext *pCtx, CUdevice *pCudaDevice, unsigned int Flags, ID3D10Device *pD3DDevice); CUresult CUDAAPI cuD3D10ResourceGetMappedPitch(unsigned int *pPitch, unsigned int *pPitchSlice, ID3D10Resource *pResource, unsigned int SubResource); CUresult CUDAAPI cuD3D10ResourceGetMappedPointer(CUdeviceptr_v1 *pDevPtr, ID3D10Resource *pResource, unsigned int SubResource); CUresult CUDAAPI cuD3D10ResourceGetMappedSize(unsigned int *pSize, ID3D10Resource *pResource, unsigned int SubResource); CUresult CUDAAPI cuD3D10ResourceGetSurfaceDimensions(unsigned int *pWidth, unsigned int *pHeight, unsigned int *pDepth, ID3D10Resource *pResource, unsigned int SubResource); #endif /* __CUDA_API_VERSION_INTERNAL */ #ifdef __cplusplus }; #endif #undef __CUDA_DEPRECATED #endif