/*
 * Copyright 1993-2014 NVIDIA Corporation.  All rights reserved.
 *
 * NOTICE TO LICENSEE:
 *
 * This source code and/or documentation ("Licensed Deliverables") are
 * subject to NVIDIA intellectual property rights under U.S. and
 * international Copyright laws.
 *
 * These Licensed Deliverables contained herein is PROPRIETARY and
 * CONFIDENTIAL to NVIDIA and is being provided under the terms and
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 * the contrary in the License Agreement, reproduction or disclosure
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 * PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.
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#ifndef CUDAD3D10_H
#define CUDAD3D10_H

#if defined(__CUDA_API_VERSION_INTERNAL) || defined(__DOXYGEN_ONLY__) || defined(CUDA_ENABLE_DEPRECATED)
#define __CUDA_DEPRECATED
#elif defined(_MSC_VER)
#define __CUDA_DEPRECATED __declspec(deprecated)
#elif defined(__GNUC__)
#define __CUDA_DEPRECATED __attribute__((deprecated))
#else
#define __CUDA_DEPRECATED
#endif

#ifdef CUDA_FORCE_API_VERSION
#error "CUDA_FORCE_API_VERSION is no longer supported."
#endif

#define cuD3D10CtxCreate                    cuD3D10CtxCreate_v2
#define cuD3D10ResourceGetSurfaceDimensions cuD3D10ResourceGetSurfaceDimensions_v2
#define cuD3D10ResourceGetMappedPointer     cuD3D10ResourceGetMappedPointer_v2
#define cuD3D10ResourceGetMappedSize        cuD3D10ResourceGetMappedSize_v2
#define cuD3D10ResourceGetMappedPitch       cuD3D10ResourceGetMappedPitch_v2

#ifdef __cplusplus
extern "C" {
#endif

/**
 * \defgroup CUDA_D3D10 Direct3D 10 Interoperability
 * \ingroup CUDA_DRIVER
 *
 * ___MANBRIEF___ Direct3D 10 interoperability functions of the low-level CUDA
 * driver API (___CURRENT_FILE___) ___ENDMANBRIEF___
 *
 * This section describes the Direct3D 10 interoperability functions of the
 * low-level CUDA driver application programming interface. Note that mapping 
 * of Direct3D 10 resources is performed with the graphics API agnostic, resource 
 * mapping interface described in \ref CUDA_GRAPHICS "Graphics Interoperability".
 *
 * @{
 */

/**
 * CUDA devices corresponding to a D3D10 device
 */
typedef enum CUd3d10DeviceList_enum {
    CU_D3D10_DEVICE_LIST_ALL            = 0x01, /**< The CUDA devices for all GPUs used by a D3D10 device */
    CU_D3D10_DEVICE_LIST_CURRENT_FRAME  = 0x02, /**< The CUDA devices for the GPUs used by a D3D10 device in its currently rendering frame */
    CU_D3D10_DEVICE_LIST_NEXT_FRAME     = 0x03, /**< The CUDA devices for the GPUs to be used by a D3D10 device in the next frame */
} CUd3d10DeviceList;

/**
 * \brief Gets the CUDA device corresponding to a display adapter.
 *
 * Returns in \p *pCudaDevice the CUDA-compatible device corresponding to the
 * adapter \p pAdapter obtained from ::IDXGIFactory::EnumAdapters.
 *
 * If no device on \p pAdapter is CUDA-compatible then the call will fail.
 *
 * \param pCudaDevice - Returned CUDA device corresponding to \p pAdapter
 * \param pAdapter    - Adapter to query for CUDA device
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_NOT_FOUND,
 * ::CUDA_ERROR_UNKNOWN
 * \notefnerr
 *
 * \sa
 * ::cuD3D10GetDevices,
 * ::cudaD3D10GetDevice
 */
CUresult CUDAAPI cuD3D10GetDevice(CUdevice *pCudaDevice, IDXGIAdapter *pAdapter);

/**
 * \brief Gets the CUDA devices corresponding to a Direct3D 10 device
 *
 * Returns in \p *pCudaDeviceCount the number of CUDA-compatible device corresponding
 * to the Direct3D 10 device \p pD3D10Device.
 * Also returns in \p *pCudaDevices at most \p cudaDeviceCount of the CUDA-compatible devices
 * corresponding to the Direct3D 10 device \p pD3D10Device.
 *
 * If any of the GPUs being used to render \p pDevice are not CUDA capable then the
 * call will return ::CUDA_ERROR_NO_DEVICE.
 *
 * \param pCudaDeviceCount - Returned number of CUDA devices corresponding to \p pD3D10Device
 * \param pCudaDevices     - Returned CUDA devices corresponding to \p pD3D10Device
 * \param cudaDeviceCount  - The size of the output device array \p pCudaDevices
 * \param pD3D10Device     - Direct3D 10 device to query for CUDA devices
 * \param deviceList       - The set of devices to return.  This set may be
 *                           ::CU_D3D10_DEVICE_LIST_ALL for all devices,
 *                           ::CU_D3D10_DEVICE_LIST_CURRENT_FRAME for the devices used to
 *                           render the current frame (in SLI), or
 *                           ::CU_D3D10_DEVICE_LIST_NEXT_FRAME for the devices used to
 *                           render the next frame (in SLI).
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_NO_DEVICE,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_NOT_FOUND,
 * ::CUDA_ERROR_UNKNOWN
 * \notefnerr
 *
 * \sa
 * ::cuD3D10GetDevice,
 * ::cudaD3D10GetDevices
 */
CUresult CUDAAPI cuD3D10GetDevices(unsigned int *pCudaDeviceCount, CUdevice *pCudaDevices, unsigned int cudaDeviceCount, ID3D10Device *pD3D10Device, CUd3d10DeviceList deviceList);

/**
 * \brief Register a Direct3D 10 resource for access by CUDA
 *
 * Registers the Direct3D 10 resource \p pD3DResource for access by CUDA and
 * returns a CUDA handle to \p pD3Dresource in \p pCudaResource.
 * The handle returned in \p pCudaResource may be used to map and unmap this
 * resource until it is unregistered.
 * On success this call will increase the internal reference count on
 * \p pD3DResource. This reference count will be decremented when this
 * resource is unregistered through ::cuGraphicsUnregisterResource().
 *
 * This call is potentially high-overhead and should not be called every frame
 * in interactive applications.
 *
 * The type of \p pD3DResource must be one of the following.
 * - ::ID3D10Buffer: may be accessed through a device pointer.
 * - ::ID3D10Texture1D: individual subresources of the texture may be accessed via arrays
 * - ::ID3D10Texture2D: individual subresources of the texture may be accessed via arrays
 * - ::ID3D10Texture3D: individual subresources of the texture may be accessed via arrays
 *
 * The \p Flags argument may be used to specify additional parameters at register
 * time.  The valid values for this parameter are
 * - ::CU_GRAPHICS_REGISTER_FLAGS_NONE: Specifies no hints about how this
 *   resource will be used.
 * - ::CU_GRAPHICS_REGISTER_FLAGS_SURFACE_LDST: Specifies that CUDA will
 *   bind this resource to a surface reference.
 * - ::CU_GRAPHICS_REGISTER_FLAGS_TEXTURE_GATHER: Specifies that CUDA will perform
 *   texture gather operations on this resource.
 *
 * Not all Direct3D resources of the above types may be used for
 * interoperability with CUDA.  The following are some limitations.
 * - The primary rendertarget may not be registered with CUDA.
 * - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16,
 *   or 32-bit integer or floating-point data cannot be shared.
 * - Surfaces of depth or stencil formats cannot be shared.
 *
 * A complete list of supported DXGI formats is as follows. For compactness the
 * notation A_{B,C,D} represents A_B, A_C, and A_D.
 * - DXGI_FORMAT_A8_UNORM
 * - DXGI_FORMAT_B8G8R8A8_UNORM
 * - DXGI_FORMAT_B8G8R8X8_UNORM
 * - DXGI_FORMAT_R16_FLOAT
 * - DXGI_FORMAT_R16G16B16A16_{FLOAT,SINT,SNORM,UINT,UNORM}
 * - DXGI_FORMAT_R16G16_{FLOAT,SINT,SNORM,UINT,UNORM}
 * - DXGI_FORMAT_R16_{SINT,SNORM,UINT,UNORM}
 * - DXGI_FORMAT_R32_FLOAT
 * - DXGI_FORMAT_R32G32B32A32_{FLOAT,SINT,UINT}
 * - DXGI_FORMAT_R32G32_{FLOAT,SINT,UINT}
 * - DXGI_FORMAT_R32_{SINT,UINT}
 * - DXGI_FORMAT_R8G8B8A8_{SINT,SNORM,UINT,UNORM,UNORM_SRGB}
 * - DXGI_FORMAT_R8G8_{SINT,SNORM,UINT,UNORM}
 * - DXGI_FORMAT_R8_{SINT,SNORM,UINT,UNORM}
 *
 * If \p pD3DResource is of incorrect type or is already registered then
 * ::CUDA_ERROR_INVALID_HANDLE is returned.
 * If \p pD3DResource cannot be registered then ::CUDA_ERROR_UNKNOWN is returned.
 * If \p Flags is not one of the above specified value then ::CUDA_ERROR_INVALID_VALUE
 * is returned.
 *
 * \param pCudaResource - Returned graphics resource handle
 * \param pD3DResource  - Direct3D resource to register
 * \param Flags         - Parameters for resource registration
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_INVALID_HANDLE,
 * ::CUDA_ERROR_OUT_OF_MEMORY,
 * ::CUDA_ERROR_UNKNOWN
 * \notefnerr
 *
 * \sa
 * ::cuGraphicsUnregisterResource,
 * ::cuGraphicsMapResources,
 * ::cuGraphicsSubResourceGetMappedArray,
 * ::cuGraphicsResourceGetMappedPointer,
 * ::cudaGraphicsD3D10RegisterResource
 */
CUresult CUDAAPI cuGraphicsD3D10RegisterResource(CUgraphicsResource *pCudaResource, ID3D10Resource *pD3DResource, unsigned int Flags);

/**
 * \defgroup CUDA_D3D10_DEPRECATED Direct3D 10 Interoperability [DEPRECATED]
 *
 * ___MANBRIEF___ deprecated Direct3D 10 interoperability functions of the 
 * low-level CUDA driver API (___CURRENT_FILE___) ___ENDMANBRIEF___
 *
 * This section describes deprecated Direct3D 10 interoperability functionality.
 * @{
 */

/** Flags to register a resource */
typedef enum CUD3D10register_flags_enum {
    CU_D3D10_REGISTER_FLAGS_NONE  = 0x00,
    CU_D3D10_REGISTER_FLAGS_ARRAY = 0x01,
} CUD3D10register_flags;

/** Flags to map or unmap a resource */
typedef enum CUD3D10map_flags_enum {
    CU_D3D10_MAPRESOURCE_FLAGS_NONE         = 0x00,
    CU_D3D10_MAPRESOURCE_FLAGS_READONLY     = 0x01,
    CU_D3D10_MAPRESOURCE_FLAGS_WRITEDISCARD = 0x02,
} CUD3D10map_flags;


/**
 * \brief Create a CUDA context for interoperability with Direct3D 10
 *
 * \deprecated This function is deprecated as of CUDA 5.0.
 *
 * This function is deprecated and should no longer be used.  It is
 * no longer necessary to associate a CUDA context with a D3D10
 * device in order to achieve maximum interoperability performance.
 *
 * \param pCtx        - Returned newly created CUDA context
 * \param pCudaDevice - Returned pointer to the device on which the context was created
 * \param Flags       - Context creation flags (see ::cuCtxCreate() for details)
 * \param pD3DDevice  - Direct3D device to create interoperability context with
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_OUT_OF_MEMORY,
 * ::CUDA_ERROR_UNKNOWN
 * \notefnerr
 *
 * \sa
 * ::cuD3D10GetDevice,
 * ::cuGraphicsD3D10RegisterResource
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10CtxCreate(CUcontext *pCtx, CUdevice *pCudaDevice, unsigned int Flags, ID3D10Device *pD3DDevice);

/**
 * \brief Create a CUDA context for interoperability with Direct3D 10
 *
 * \deprecated This function is deprecated as of CUDA 5.0.
 *
 * This function is deprecated and should no longer be used.  It is
 * no longer necessary to associate a CUDA context with a D3D10
 * device in order to achieve maximum interoperability performance.
 *
 * \param pCtx        - Returned newly created CUDA context
 * \param flags       - Context creation flags (see ::cuCtxCreate() for details)
 * \param pD3DDevice  - Direct3D device to create interoperability context with
 * \param cudaDevice  - The CUDA device on which to create the context.  This device
 *                      must be among the devices returned when querying
 *                      ::CU_D3D10_DEVICES_ALL from  ::cuD3D10GetDevices.
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_OUT_OF_MEMORY,
 * ::CUDA_ERROR_UNKNOWN
 * \notefnerr
 *
 * \sa
 * ::cuD3D10GetDevices,
 * ::cuGraphicsD3D10RegisterResource
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10CtxCreateOnDevice(CUcontext *pCtx, unsigned int flags, ID3D10Device *pD3DDevice, CUdevice cudaDevice);

/**
 * \brief Get the Direct3D 10 device against which the current CUDA context was
 * created
 *
 * \deprecated This function is deprecated as of CUDA 5.0.
 *
 * This function is deprecated and should no longer be used.  It is
 * no longer necessary to associate a CUDA context with a D3D10
 * device in order to achieve maximum interoperability performance.
 *
 * \param ppD3DDevice - Returned Direct3D device corresponding to CUDA context
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT
 * \notefnerr
 *
 * \sa
 * ::cuD3D10GetDevice
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10GetDirect3DDevice(ID3D10Device **ppD3DDevice);

/**
 * \brief Register a Direct3D resource for access by CUDA
 *
 * \deprecated This function is deprecated as of CUDA 3.0.
 *
 * Registers the Direct3D resource \p pResource for access by CUDA.
 *
 * If this call is successful, then the application will be able to map and
 * unmap this resource until it is unregistered through
 * ::cuD3D10UnregisterResource(). Also on success, this call will increase the
 * internal reference count on \p pResource. This reference count will be
 * decremented when this resource is unregistered through
 * ::cuD3D10UnregisterResource().
 *
 * This call is potentially high-overhead and should not be called every frame
 * in interactive applications.
 *
 * The type of \p pResource must be one of the following.
 *
 * - ::ID3D10Buffer: Cannot be used with \p Flags set to
 *   ::CU_D3D10_REGISTER_FLAGS_ARRAY.
 * - ::ID3D10Texture1D: No restrictions.
 * - ::ID3D10Texture2D: No restrictions.
 * - ::ID3D10Texture3D: No restrictions.
 *
 * The \p Flags argument specifies the mechanism through which CUDA will
 * access the Direct3D resource.  The following values are allowed.
 *
 * - ::CU_D3D10_REGISTER_FLAGS_NONE: Specifies that CUDA will access this
 *   resource through a ::CUdeviceptr. The pointer, size, and (for textures),
 *   pitch for each subresource of this allocation may be queried through
 *   ::cuD3D10ResourceGetMappedPointer(), ::cuD3D10ResourceGetMappedSize(),
 *   and ::cuD3D10ResourceGetMappedPitch() respectively. This option is valid
 *   for all resource types.
 * - ::CU_D3D10_REGISTER_FLAGS_ARRAY: Specifies that CUDA will access this
 *   resource through a ::CUarray queried on a sub-resource basis through
 *   ::cuD3D10ResourceGetMappedArray(). This option is only valid for
 *   resources of type ::ID3D10Texture1D, ::ID3D10Texture2D, and
 *   ::ID3D10Texture3D.
 *
 * Not all Direct3D resources of the above types may be used for
 * interoperability with CUDA.  The following are some limitations.
 *
 * - The primary rendertarget may not be registered with CUDA.
 * - Resources allocated as shared may not be registered with CUDA.
 * - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16,
 *   or 32-bit integer or floating-point data cannot be shared.
 * - Surfaces of depth or stencil formats cannot be shared.
 *
 * If Direct3D interoperability is not initialized on this context then
 * ::CUDA_ERROR_INVALID_CONTEXT is returned. If \p pResource is of incorrect
 * type or is already registered, then ::CUDA_ERROR_INVALID_HANDLE is
 * returned. If \p pResource cannot be registered, then ::CUDA_ERROR_UNKNOWN
 * is returned.
 *
 * \param pResource - Resource to register
 * \param Flags     - Parameters for resource registration
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_INVALID_HANDLE,
 * ::CUDA_ERROR_OUT_OF_MEMORY,
 * ::CUDA_ERROR_UNKNOWN
 * \notefnerr
 *
 * \sa ::cuGraphicsD3D10RegisterResource
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10RegisterResource(ID3D10Resource *pResource, unsigned int Flags);

/**
 * \brief Unregister a Direct3D resource
 *
 * \deprecated This function is deprecated as of CUDA 3.0.
 *
 * Unregisters the Direct3D resource \p pResource so it is not accessible by
 * CUDA unless registered again.
 *
 * If \p pResource is not registered, then ::CUDA_ERROR_INVALID_HANDLE is
 * returned.
 *
 * \param pResource - Resources to unregister
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_HANDLE,
 * ::CUDA_ERROR_UNKNOWN
 * \notefnerr
 *
 * \sa ::cuGraphicsUnregisterResource
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10UnregisterResource(ID3D10Resource *pResource);

/**
 * \brief Map Direct3D resources for access by CUDA
 *
 * \deprecated This function is deprecated as of CUDA 3.0.
 *
 * Maps the \p count Direct3D resources in \p ppResources for access by CUDA.
 *
 * The resources in \p ppResources may be accessed in CUDA kernels until they
 * are unmapped. Direct3D should not access any resources while they are mapped
 * by CUDA. If an application does so, the results are undefined.
 *
 * This function provides the synchronization guarantee that any Direct3D calls
 * issued before ::cuD3D10MapResources() will complete before any CUDA kernels
 * issued after ::cuD3D10MapResources() begin.
 *
 * If any of \p ppResources have not been registered for use with CUDA or if
 * \p ppResources contains any duplicate entries, then
 * ::CUDA_ERROR_INVALID_HANDLE is returned. If any of \p ppResources are
 * presently mapped for access by CUDA, then ::CUDA_ERROR_ALREADY_MAPPED is
 * returned.
 *
 * \param count       - Number of resources to map for CUDA
 * \param ppResources - Resources to map for CUDA
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_HANDLE,
 * ::CUDA_ERROR_ALREADY_MAPPED,
 * ::CUDA_ERROR_UNKNOWN
 * \notefnerr
 *
 * \sa ::cuGraphicsMapResources
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10MapResources(unsigned int count, ID3D10Resource **ppResources);

/**
 * \brief Unmap Direct3D resources
 *
 * \deprecated This function is deprecated as of CUDA 3.0.
 *
 * Unmaps the \p count Direct3D resources in \p ppResources.
 *
 * This function provides the synchronization guarantee that any CUDA kernels
 * issued before ::cuD3D10UnmapResources() will complete before any Direct3D
 * calls issued after ::cuD3D10UnmapResources() begin.
 *
 * If any of \p ppResources have not been registered for use with CUDA or if
 * \p ppResources contains any duplicate entries, then
 * ::CUDA_ERROR_INVALID_HANDLE is returned. If any of \p ppResources are not
 * presently mapped for access by CUDA, then ::CUDA_ERROR_NOT_MAPPED is
 * returned.
 *
 * \param count       - Number of resources to unmap for CUDA
 * \param ppResources - Resources to unmap for CUDA
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_INVALID_HANDLE,
 * ::CUDA_ERROR_NOT_MAPPED,
 * ::CUDA_ERROR_UNKNOWN
 * \notefnerr
 *
 * \sa ::cuGraphicsUnmapResources
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10UnmapResources(unsigned int count, ID3D10Resource **ppResources);

/**
 * \brief Set usage flags for mapping a Direct3D resource
 *
 * \deprecated This function is deprecated as of CUDA 3.0.
 *
 * Set flags for mapping the Direct3D resource \p pResource.
 *
 * Changes to flags will take effect the next time \p pResource is mapped. The
 * \p Flags argument may be any of the following.
 *
 * - ::CU_D3D10_MAPRESOURCE_FLAGS_NONE: Specifies no hints about how this
 *   resource will be used. It is therefore assumed that this resource will be
 *   read from and written to by CUDA kernels. This is the default value.
 * - ::CU_D3D10_MAPRESOURCE_FLAGS_READONLY: Specifies that CUDA kernels which
 *   access this resource will not write to this resource.
 * - ::CU_D3D10_MAPRESOURCE_FLAGS_WRITEDISCARD: Specifies that CUDA kernels
 *   which access this resource will not read from this resource and will
 *   write over the entire contents of the resource, so none of the data
 *   previously stored in the resource will be preserved.
 *
 * If \p pResource has not been registered for use with CUDA, then
 * ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource is presently
 * mapped for access by CUDA then ::CUDA_ERROR_ALREADY_MAPPED is returned.
 *
 * \param pResource - Registered resource to set flags for
 * \param Flags     - Parameters for resource mapping
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_INVALID_HANDLE,
 * ::CUDA_ERROR_ALREADY_MAPPED
 * \notefnerr
 *
 * \sa ::cuGraphicsResourceSetMapFlags
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceSetMapFlags(ID3D10Resource *pResource, unsigned int Flags);

/**
 * \brief Get an array through which to access a subresource of a Direct3D
 * resource which has been mapped for access by CUDA
 *
 * \deprecated This function is deprecated as of CUDA 3.0.
 *
 * Returns in \p *pArray an array through which the subresource of the mapped
 * Direct3D resource \p pResource, which corresponds to \p SubResource may be
 * accessed. The value set in \p pArray may change every time that \p pResource
 * is mapped.
 *
 * If \p pResource is not registered, then ::CUDA_ERROR_INVALID_HANDLE is
 * returned. If \p pResource was not registered with usage flags
 * ::CU_D3D10_REGISTER_FLAGS_ARRAY, then ::CUDA_ERROR_INVALID_HANDLE is
 * returned. If \p pResource is not mapped, then ::CUDA_ERROR_NOT_MAPPED is
 * returned.
 *
 * For usage requirements of the \p SubResource parameter, see
 * ::cuD3D10ResourceGetMappedPointer().
 *
 * \param pArray       - Returned array corresponding to subresource
 * \param pResource    - Mapped resource to access
 * \param SubResource  - Subresource of pResource to access
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_INVALID_HANDLE,
 * ::CUDA_ERROR_NOT_MAPPED
 * \notefnerr
 *
 * \sa ::cuGraphicsSubResourceGetMappedArray
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedArray(CUarray *pArray, ID3D10Resource *pResource, unsigned int SubResource);

/**
 * \brief Get a pointer through which to access a subresource of a Direct3D
 * resource which has been mapped for access by CUDA
 *
 * \deprecated This function is deprecated as of CUDA 3.0.
 *
 * Returns in \p *pDevPtr the base pointer of the subresource of the mapped
 * Direct3D resource \p pResource, which corresponds to \p SubResource. The
 * value set in \p pDevPtr may change every time that \p pResource is mapped.
 *
 * If \p pResource is not registered, then ::CUDA_ERROR_INVALID_HANDLE is
 * returned. If \p pResource was not registered with usage flags
 * ::CU_D3D10_REGISTER_FLAGS_NONE, then ::CUDA_ERROR_INVALID_HANDLE is
 * returned. If \p pResource is not mapped, then ::CUDA_ERROR_NOT_MAPPED is
 * returned.
 *
 * If \p pResource is of type ::ID3D10Buffer, then \p SubResource must be 0.
 * If \p pResource is of any other type, then the value of \p SubResource must
 * come from the subresource calculation in ::D3D10CalcSubResource().
 *
 * \param pDevPtr      - Returned pointer corresponding to subresource
 * \param pResource    - Mapped resource to access
 * \param SubResource  - Subresource of pResource to access
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_INVALID_HANDLE,
 * ::CUDA_ERROR_NOT_MAPPED
 * \notefnerr
 *
 * \sa ::cuGraphicsResourceGetMappedPointer
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedPointer(CUdeviceptr *pDevPtr, ID3D10Resource *pResource, unsigned int SubResource);

/**
 * \brief Get the size of a subresource of a Direct3D resource which has been
 * mapped for access by CUDA
 *
 * \deprecated This function is deprecated as of CUDA 3.0.
 *
 * Returns in \p *pSize the size of the subresource of the mapped Direct3D
 * resource \p pResource, which corresponds to \p SubResource. The value set
 * in \p pSize may change every time that \p pResource is mapped.
 *
 * If \p pResource has not been registered for use with CUDA, then
 * ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource was not registered
 * with usage flags ::CU_D3D10_REGISTER_FLAGS_NONE, then
 * ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource is not mapped for
 * access by CUDA, then ::CUDA_ERROR_NOT_MAPPED is returned.
 *
 * For usage requirements of the \p SubResource parameter, see
 * ::cuD3D10ResourceGetMappedPointer().
 *
 * \param pSize        - Returned size of subresource
 * \param pResource    - Mapped resource to access
 * \param SubResource  - Subresource of pResource to access
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_INVALID_HANDLE,
 * ::CUDA_ERROR_NOT_MAPPED
 * \notefnerr
 *
 * \sa ::cuGraphicsResourceGetMappedPointer
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedSize(size_t *pSize, ID3D10Resource *pResource, unsigned int SubResource);

/**
 * \brief Get the pitch of a subresource of a Direct3D resource which has been
 * mapped for access by CUDA
 *
 * \deprecated This function is deprecated as of CUDA 3.0.
 *
 * Returns in \p *pPitch and \p *pPitchSlice the pitch and Z-slice pitch of the
 * subresource of the mapped Direct3D resource \p pResource, which corresponds
 * to \p SubResource. The values set in \p pPitch and \p pPitchSlice may
 * change every time that \p pResource is mapped.
 *
 * The pitch and Z-slice pitch values may be used to compute the location of a
 * sample on a surface as follows.
 *
 * For a 2D surface, the byte offset of the sample at position \b x, \b y from
 * the base pointer of the surface is:
 *
 * \b y * \b pitch + (<b>bytes per pixel</b>) * \b x
 *
 * For a 3D surface, the byte offset of the sample at position \b x, \b y,
 * \b z from the base pointer of the surface is:
 *
 * \b z* \b slicePitch + \b y * \b pitch + (<b>bytes per pixel</b>) * \b x
 *
 * Both parameters \p pPitch and \p pPitchSlice are optional and may be set to
 * NULL.
 *
 * If \p pResource is not of type ::IDirect3DBaseTexture10 or one of its
 * sub-types or if \p pResource has not been registered for use with CUDA, then
 * ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource was not registered
 * with usage flags ::CU_D3D10_REGISTER_FLAGS_NONE, then
 * ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource is not mapped for
 * access by CUDA, then ::CUDA_ERROR_NOT_MAPPED is returned.
 *
 * For usage requirements of the \p SubResource parameter, see
 * ::cuD3D10ResourceGetMappedPointer().
 *
 * \param pPitch       - Returned pitch of subresource
 * \param pPitchSlice  - Returned Z-slice pitch of subresource
 * \param pResource    - Mapped resource to access
 * \param SubResource  - Subresource of pResource to access
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_INVALID_HANDLE,
 * ::CUDA_ERROR_NOT_MAPPED
 * \notefnerr
 *
 * \sa ::cuGraphicsSubResourceGetMappedArray
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedPitch(size_t *pPitch, size_t *pPitchSlice, ID3D10Resource *pResource, unsigned int SubResource);

/**
 * \brief Get the dimensions of a registered surface
 *
 * \deprecated This function is deprecated as of CUDA 3.0.
 *
 * Returns in \p *pWidth, \p *pHeight, and \p *pDepth the dimensions of the
 * subresource of the mapped Direct3D resource \p pResource, which corresponds
 * to \p SubResource.
 *
 * Because anti-aliased surfaces may have multiple samples per pixel, it is
 * possible that the dimensions of a resource will be an integer factor larger
 * than the dimensions reported by the Direct3D runtime.
 *
 * The parameters \p pWidth, \p pHeight, and \p pDepth are optional. For 2D
 * surfaces, the value returned in \p *pDepth will be 0.
 *
 * If \p pResource is not of type ::IDirect3DBaseTexture10 or
 * ::IDirect3DSurface10 or if \p pResource has not been registered for use
 * with CUDA, then ::CUDA_ERROR_INVALID_HANDLE is returned.
 *
 * For usage requirements of the \p SubResource parameter, see
 * ::cuD3D10ResourceGetMappedPointer().
 *
 * \param pWidth       - Returned width of surface
 * \param pHeight      - Returned height of surface
 * \param pDepth       - Returned depth of surface
 * \param pResource    - Registered resource to access
 * \param SubResource  - Subresource of pResource to access
 *
 * \return
 * ::CUDA_SUCCESS,
 * ::CUDA_ERROR_DEINITIALIZED,
 * ::CUDA_ERROR_NOT_INITIALIZED,
 * ::CUDA_ERROR_INVALID_CONTEXT,
 * ::CUDA_ERROR_INVALID_VALUE,
 * ::CUDA_ERROR_INVALID_HANDLE
 * \notefnerr
 *
 * \sa ::cuGraphicsSubResourceGetMappedArray
 */
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetSurfaceDimensions(size_t *pWidth, size_t *pHeight, size_t *pDepth, ID3D10Resource *pResource, unsigned int SubResource);

/** @} */ /* END CUDA_D3D10_DEPRECATED */
/** @} */ /* END CUDA_D3D10 */


#if defined(__CUDA_API_VERSION_INTERNAL)
    #undef cuD3D10CtxCreate
    #undef cuD3D10ResourceGetSurfaceDimensions
    #undef cuD3D10ResourceGetMappedPointer
    #undef cuD3D10ResourceGetMappedSize
    #undef cuD3D10ResourceGetMappedPitch

    CUresult CUDAAPI cuD3D10CtxCreate(CUcontext *pCtx, CUdevice *pCudaDevice, unsigned int Flags, ID3D10Device *pD3DDevice);
    CUresult CUDAAPI cuD3D10ResourceGetMappedPitch(unsigned int *pPitch, unsigned int *pPitchSlice, ID3D10Resource *pResource, unsigned int SubResource);
    CUresult CUDAAPI cuD3D10ResourceGetMappedPointer(CUdeviceptr_v1 *pDevPtr, ID3D10Resource *pResource, unsigned int SubResource);
    CUresult CUDAAPI cuD3D10ResourceGetMappedSize(unsigned int *pSize, ID3D10Resource *pResource, unsigned int SubResource);
    CUresult CUDAAPI cuD3D10ResourceGetSurfaceDimensions(unsigned int *pWidth, unsigned int *pHeight, unsigned int *pDepth, ID3D10Resource *pResource, unsigned int SubResource);
#endif /* __CUDA_API_VERSION_INTERNAL */

#ifdef __cplusplus
};
#endif

#undef __CUDA_DEPRECATED

#endif