You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

806 lines
31 KiB
C

/*
* Copyright 1993-2014 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO LICENSEE:
*
* This source code and/or documentation ("Licensed Deliverables") are
* subject to NVIDIA intellectual property rights under U.S. and
* international Copyright laws.
*
* These Licensed Deliverables contained herein is PROPRIETARY and
* CONFIDENTIAL to NVIDIA and is being provided under the terms and
* conditions of a form of NVIDIA software license agreement by and
* between NVIDIA and Licensee ("License Agreement") or electronically
* accepted by Licensee. Notwithstanding any terms or conditions to
* the contrary in the License Agreement, reproduction or disclosure
* of the Licensed Deliverables to any third party without the express
* written consent of NVIDIA is prohibited.
*
* NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE
* LICENSE AGREEMENT, NVIDIA MAKES NO REPRESENTATION ABOUT THE
* SUITABILITY OF THESE LICENSED DELIVERABLES FOR ANY PURPOSE. IT IS
* PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.
* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THESE LICENSED
* DELIVERABLES, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY,
* NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE
* LICENSE AGREEMENT, IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY
* SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY
* DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
* ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THESE LICENSED DELIVERABLES.
*
* U.S. Government End Users. These Licensed Deliverables are a
* "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT
* 1995), consisting of "commercial computer software" and "commercial
* computer software documentation" as such terms are used in 48
* C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government
* only as a commercial end item. Consistent with 48 C.F.R.12.212 and
* 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all
* U.S. Government End Users acquire the Licensed Deliverables with
* only those rights set forth herein.
*
* Any use of the Licensed Deliverables in individual and commercial
* software must include, in the user documentation and internal
* comments to the code, the above Disclaimer and U.S. Government End
* Users Notice.
*/
#ifndef CUDAD3D10_H
#define CUDAD3D10_H
#if defined(__CUDA_API_VERSION_INTERNAL) || defined(__DOXYGEN_ONLY__) || defined(CUDA_ENABLE_DEPRECATED)
#define __CUDA_DEPRECATED
#elif defined(_MSC_VER)
#define __CUDA_DEPRECATED __declspec(deprecated)
#elif defined(__GNUC__)
#define __CUDA_DEPRECATED __attribute__((deprecated))
#else
#define __CUDA_DEPRECATED
#endif
#ifdef CUDA_FORCE_API_VERSION
#error "CUDA_FORCE_API_VERSION is no longer supported."
#endif
#define cuD3D10CtxCreate cuD3D10CtxCreate_v2
#define cuD3D10ResourceGetSurfaceDimensions cuD3D10ResourceGetSurfaceDimensions_v2
#define cuD3D10ResourceGetMappedPointer cuD3D10ResourceGetMappedPointer_v2
#define cuD3D10ResourceGetMappedSize cuD3D10ResourceGetMappedSize_v2
#define cuD3D10ResourceGetMappedPitch cuD3D10ResourceGetMappedPitch_v2
#ifdef __cplusplus
extern "C" {
#endif
/**
* \defgroup CUDA_D3D10 Direct3D 10 Interoperability
* \ingroup CUDA_DRIVER
*
* ___MANBRIEF___ Direct3D 10 interoperability functions of the low-level CUDA
* driver API (___CURRENT_FILE___) ___ENDMANBRIEF___
*
* This section describes the Direct3D 10 interoperability functions of the
* low-level CUDA driver application programming interface. Note that mapping
* of Direct3D 10 resources is performed with the graphics API agnostic, resource
* mapping interface described in \ref CUDA_GRAPHICS "Graphics Interoperability".
*
* @{
*/
/**
* CUDA devices corresponding to a D3D10 device
*/
typedef enum CUd3d10DeviceList_enum {
CU_D3D10_DEVICE_LIST_ALL = 0x01, /**< The CUDA devices for all GPUs used by a D3D10 device */
CU_D3D10_DEVICE_LIST_CURRENT_FRAME = 0x02, /**< The CUDA devices for the GPUs used by a D3D10 device in its currently rendering frame */
CU_D3D10_DEVICE_LIST_NEXT_FRAME = 0x03, /**< The CUDA devices for the GPUs to be used by a D3D10 device in the next frame */
} CUd3d10DeviceList;
/**
* \brief Gets the CUDA device corresponding to a display adapter.
*
* Returns in \p *pCudaDevice the CUDA-compatible device corresponding to the
* adapter \p pAdapter obtained from ::IDXGIFactory::EnumAdapters.
*
* If no device on \p pAdapter is CUDA-compatible then the call will fail.
*
* \param pCudaDevice - Returned CUDA device corresponding to \p pAdapter
* \param pAdapter - Adapter to query for CUDA device
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_NOT_FOUND,
* ::CUDA_ERROR_UNKNOWN
* \notefnerr
*
* \sa
* ::cuD3D10GetDevices,
* ::cudaD3D10GetDevice
*/
CUresult CUDAAPI cuD3D10GetDevice(CUdevice *pCudaDevice, IDXGIAdapter *pAdapter);
/**
* \brief Gets the CUDA devices corresponding to a Direct3D 10 device
*
* Returns in \p *pCudaDeviceCount the number of CUDA-compatible device corresponding
* to the Direct3D 10 device \p pD3D10Device.
* Also returns in \p *pCudaDevices at most \p cudaDeviceCount of the CUDA-compatible devices
* corresponding to the Direct3D 10 device \p pD3D10Device.
*
* If any of the GPUs being used to render \p pDevice are not CUDA capable then the
* call will return ::CUDA_ERROR_NO_DEVICE.
*
* \param pCudaDeviceCount - Returned number of CUDA devices corresponding to \p pD3D10Device
* \param pCudaDevices - Returned CUDA devices corresponding to \p pD3D10Device
* \param cudaDeviceCount - The size of the output device array \p pCudaDevices
* \param pD3D10Device - Direct3D 10 device to query for CUDA devices
* \param deviceList - The set of devices to return. This set may be
* ::CU_D3D10_DEVICE_LIST_ALL for all devices,
* ::CU_D3D10_DEVICE_LIST_CURRENT_FRAME for the devices used to
* render the current frame (in SLI), or
* ::CU_D3D10_DEVICE_LIST_NEXT_FRAME for the devices used to
* render the next frame (in SLI).
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_NO_DEVICE,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_NOT_FOUND,
* ::CUDA_ERROR_UNKNOWN
* \notefnerr
*
* \sa
* ::cuD3D10GetDevice,
* ::cudaD3D10GetDevices
*/
CUresult CUDAAPI cuD3D10GetDevices(unsigned int *pCudaDeviceCount, CUdevice *pCudaDevices, unsigned int cudaDeviceCount, ID3D10Device *pD3D10Device, CUd3d10DeviceList deviceList);
/**
* \brief Register a Direct3D 10 resource for access by CUDA
*
* Registers the Direct3D 10 resource \p pD3DResource for access by CUDA and
* returns a CUDA handle to \p pD3Dresource in \p pCudaResource.
* The handle returned in \p pCudaResource may be used to map and unmap this
* resource until it is unregistered.
* On success this call will increase the internal reference count on
* \p pD3DResource. This reference count will be decremented when this
* resource is unregistered through ::cuGraphicsUnregisterResource().
*
* This call is potentially high-overhead and should not be called every frame
* in interactive applications.
*
* The type of \p pD3DResource must be one of the following.
* - ::ID3D10Buffer: may be accessed through a device pointer.
* - ::ID3D10Texture1D: individual subresources of the texture may be accessed via arrays
* - ::ID3D10Texture2D: individual subresources of the texture may be accessed via arrays
* - ::ID3D10Texture3D: individual subresources of the texture may be accessed via arrays
*
* The \p Flags argument may be used to specify additional parameters at register
* time. The valid values for this parameter are
* - ::CU_GRAPHICS_REGISTER_FLAGS_NONE: Specifies no hints about how this
* resource will be used.
* - ::CU_GRAPHICS_REGISTER_FLAGS_SURFACE_LDST: Specifies that CUDA will
* bind this resource to a surface reference.
* - ::CU_GRAPHICS_REGISTER_FLAGS_TEXTURE_GATHER: Specifies that CUDA will perform
* texture gather operations on this resource.
*
* Not all Direct3D resources of the above types may be used for
* interoperability with CUDA. The following are some limitations.
* - The primary rendertarget may not be registered with CUDA.
* - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16,
* or 32-bit integer or floating-point data cannot be shared.
* - Surfaces of depth or stencil formats cannot be shared.
*
* A complete list of supported DXGI formats is as follows. For compactness the
* notation A_{B,C,D} represents A_B, A_C, and A_D.
* - DXGI_FORMAT_A8_UNORM
* - DXGI_FORMAT_B8G8R8A8_UNORM
* - DXGI_FORMAT_B8G8R8X8_UNORM
* - DXGI_FORMAT_R16_FLOAT
* - DXGI_FORMAT_R16G16B16A16_{FLOAT,SINT,SNORM,UINT,UNORM}
* - DXGI_FORMAT_R16G16_{FLOAT,SINT,SNORM,UINT,UNORM}
* - DXGI_FORMAT_R16_{SINT,SNORM,UINT,UNORM}
* - DXGI_FORMAT_R32_FLOAT
* - DXGI_FORMAT_R32G32B32A32_{FLOAT,SINT,UINT}
* - DXGI_FORMAT_R32G32_{FLOAT,SINT,UINT}
* - DXGI_FORMAT_R32_{SINT,UINT}
* - DXGI_FORMAT_R8G8B8A8_{SINT,SNORM,UINT,UNORM,UNORM_SRGB}
* - DXGI_FORMAT_R8G8_{SINT,SNORM,UINT,UNORM}
* - DXGI_FORMAT_R8_{SINT,SNORM,UINT,UNORM}
*
* If \p pD3DResource is of incorrect type or is already registered then
* ::CUDA_ERROR_INVALID_HANDLE is returned.
* If \p pD3DResource cannot be registered then ::CUDA_ERROR_UNKNOWN is returned.
* If \p Flags is not one of the above specified value then ::CUDA_ERROR_INVALID_VALUE
* is returned.
*
* \param pCudaResource - Returned graphics resource handle
* \param pD3DResource - Direct3D resource to register
* \param Flags - Parameters for resource registration
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_INVALID_HANDLE,
* ::CUDA_ERROR_OUT_OF_MEMORY,
* ::CUDA_ERROR_UNKNOWN
* \notefnerr
*
* \sa
* ::cuGraphicsUnregisterResource,
* ::cuGraphicsMapResources,
* ::cuGraphicsSubResourceGetMappedArray,
* ::cuGraphicsResourceGetMappedPointer,
* ::cudaGraphicsD3D10RegisterResource
*/
CUresult CUDAAPI cuGraphicsD3D10RegisterResource(CUgraphicsResource *pCudaResource, ID3D10Resource *pD3DResource, unsigned int Flags);
/**
* \defgroup CUDA_D3D10_DEPRECATED Direct3D 10 Interoperability [DEPRECATED]
*
* ___MANBRIEF___ deprecated Direct3D 10 interoperability functions of the
* low-level CUDA driver API (___CURRENT_FILE___) ___ENDMANBRIEF___
*
* This section describes deprecated Direct3D 10 interoperability functionality.
* @{
*/
/** Flags to register a resource */
typedef enum CUD3D10register_flags_enum {
CU_D3D10_REGISTER_FLAGS_NONE = 0x00,
CU_D3D10_REGISTER_FLAGS_ARRAY = 0x01,
} CUD3D10register_flags;
/** Flags to map or unmap a resource */
typedef enum CUD3D10map_flags_enum {
CU_D3D10_MAPRESOURCE_FLAGS_NONE = 0x00,
CU_D3D10_MAPRESOURCE_FLAGS_READONLY = 0x01,
CU_D3D10_MAPRESOURCE_FLAGS_WRITEDISCARD = 0x02,
} CUD3D10map_flags;
/**
* \brief Create a CUDA context for interoperability with Direct3D 10
*
* \deprecated This function is deprecated as of CUDA 5.0.
*
* This function is deprecated and should no longer be used. It is
* no longer necessary to associate a CUDA context with a D3D10
* device in order to achieve maximum interoperability performance.
*
* \param pCtx - Returned newly created CUDA context
* \param pCudaDevice - Returned pointer to the device on which the context was created
* \param Flags - Context creation flags (see ::cuCtxCreate() for details)
* \param pD3DDevice - Direct3D device to create interoperability context with
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_OUT_OF_MEMORY,
* ::CUDA_ERROR_UNKNOWN
* \notefnerr
*
* \sa
* ::cuD3D10GetDevice,
* ::cuGraphicsD3D10RegisterResource
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10CtxCreate(CUcontext *pCtx, CUdevice *pCudaDevice, unsigned int Flags, ID3D10Device *pD3DDevice);
/**
* \brief Create a CUDA context for interoperability with Direct3D 10
*
* \deprecated This function is deprecated as of CUDA 5.0.
*
* This function is deprecated and should no longer be used. It is
* no longer necessary to associate a CUDA context with a D3D10
* device in order to achieve maximum interoperability performance.
*
* \param pCtx - Returned newly created CUDA context
* \param flags - Context creation flags (see ::cuCtxCreate() for details)
* \param pD3DDevice - Direct3D device to create interoperability context with
* \param cudaDevice - The CUDA device on which to create the context. This device
* must be among the devices returned when querying
* ::CU_D3D10_DEVICES_ALL from ::cuD3D10GetDevices.
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_OUT_OF_MEMORY,
* ::CUDA_ERROR_UNKNOWN
* \notefnerr
*
* \sa
* ::cuD3D10GetDevices,
* ::cuGraphicsD3D10RegisterResource
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10CtxCreateOnDevice(CUcontext *pCtx, unsigned int flags, ID3D10Device *pD3DDevice, CUdevice cudaDevice);
/**
* \brief Get the Direct3D 10 device against which the current CUDA context was
* created
*
* \deprecated This function is deprecated as of CUDA 5.0.
*
* This function is deprecated and should no longer be used. It is
* no longer necessary to associate a CUDA context with a D3D10
* device in order to achieve maximum interoperability performance.
*
* \param ppD3DDevice - Returned Direct3D device corresponding to CUDA context
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT
* \notefnerr
*
* \sa
* ::cuD3D10GetDevice
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10GetDirect3DDevice(ID3D10Device **ppD3DDevice);
/**
* \brief Register a Direct3D resource for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Registers the Direct3D resource \p pResource for access by CUDA.
*
* If this call is successful, then the application will be able to map and
* unmap this resource until it is unregistered through
* ::cuD3D10UnregisterResource(). Also on success, this call will increase the
* internal reference count on \p pResource. This reference count will be
* decremented when this resource is unregistered through
* ::cuD3D10UnregisterResource().
*
* This call is potentially high-overhead and should not be called every frame
* in interactive applications.
*
* The type of \p pResource must be one of the following.
*
* - ::ID3D10Buffer: Cannot be used with \p Flags set to
* ::CU_D3D10_REGISTER_FLAGS_ARRAY.
* - ::ID3D10Texture1D: No restrictions.
* - ::ID3D10Texture2D: No restrictions.
* - ::ID3D10Texture3D: No restrictions.
*
* The \p Flags argument specifies the mechanism through which CUDA will
* access the Direct3D resource. The following values are allowed.
*
* - ::CU_D3D10_REGISTER_FLAGS_NONE: Specifies that CUDA will access this
* resource through a ::CUdeviceptr. The pointer, size, and (for textures),
* pitch for each subresource of this allocation may be queried through
* ::cuD3D10ResourceGetMappedPointer(), ::cuD3D10ResourceGetMappedSize(),
* and ::cuD3D10ResourceGetMappedPitch() respectively. This option is valid
* for all resource types.
* - ::CU_D3D10_REGISTER_FLAGS_ARRAY: Specifies that CUDA will access this
* resource through a ::CUarray queried on a sub-resource basis through
* ::cuD3D10ResourceGetMappedArray(). This option is only valid for
* resources of type ::ID3D10Texture1D, ::ID3D10Texture2D, and
* ::ID3D10Texture3D.
*
* Not all Direct3D resources of the above types may be used for
* interoperability with CUDA. The following are some limitations.
*
* - The primary rendertarget may not be registered with CUDA.
* - Resources allocated as shared may not be registered with CUDA.
* - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16,
* or 32-bit integer or floating-point data cannot be shared.
* - Surfaces of depth or stencil formats cannot be shared.
*
* If Direct3D interoperability is not initialized on this context then
* ::CUDA_ERROR_INVALID_CONTEXT is returned. If \p pResource is of incorrect
* type or is already registered, then ::CUDA_ERROR_INVALID_HANDLE is
* returned. If \p pResource cannot be registered, then ::CUDA_ERROR_UNKNOWN
* is returned.
*
* \param pResource - Resource to register
* \param Flags - Parameters for resource registration
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_INVALID_HANDLE,
* ::CUDA_ERROR_OUT_OF_MEMORY,
* ::CUDA_ERROR_UNKNOWN
* \notefnerr
*
* \sa ::cuGraphicsD3D10RegisterResource
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10RegisterResource(ID3D10Resource *pResource, unsigned int Flags);
/**
* \brief Unregister a Direct3D resource
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Unregisters the Direct3D resource \p pResource so it is not accessible by
* CUDA unless registered again.
*
* If \p pResource is not registered, then ::CUDA_ERROR_INVALID_HANDLE is
* returned.
*
* \param pResource - Resources to unregister
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_HANDLE,
* ::CUDA_ERROR_UNKNOWN
* \notefnerr
*
* \sa ::cuGraphicsUnregisterResource
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10UnregisterResource(ID3D10Resource *pResource);
/**
* \brief Map Direct3D resources for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Maps the \p count Direct3D resources in \p ppResources for access by CUDA.
*
* The resources in \p ppResources may be accessed in CUDA kernels until they
* are unmapped. Direct3D should not access any resources while they are mapped
* by CUDA. If an application does so, the results are undefined.
*
* This function provides the synchronization guarantee that any Direct3D calls
* issued before ::cuD3D10MapResources() will complete before any CUDA kernels
* issued after ::cuD3D10MapResources() begin.
*
* If any of \p ppResources have not been registered for use with CUDA or if
* \p ppResources contains any duplicate entries, then
* ::CUDA_ERROR_INVALID_HANDLE is returned. If any of \p ppResources are
* presently mapped for access by CUDA, then ::CUDA_ERROR_ALREADY_MAPPED is
* returned.
*
* \param count - Number of resources to map for CUDA
* \param ppResources - Resources to map for CUDA
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_HANDLE,
* ::CUDA_ERROR_ALREADY_MAPPED,
* ::CUDA_ERROR_UNKNOWN
* \notefnerr
*
* \sa ::cuGraphicsMapResources
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10MapResources(unsigned int count, ID3D10Resource **ppResources);
/**
* \brief Unmap Direct3D resources
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Unmaps the \p count Direct3D resources in \p ppResources.
*
* This function provides the synchronization guarantee that any CUDA kernels
* issued before ::cuD3D10UnmapResources() will complete before any Direct3D
* calls issued after ::cuD3D10UnmapResources() begin.
*
* If any of \p ppResources have not been registered for use with CUDA or if
* \p ppResources contains any duplicate entries, then
* ::CUDA_ERROR_INVALID_HANDLE is returned. If any of \p ppResources are not
* presently mapped for access by CUDA, then ::CUDA_ERROR_NOT_MAPPED is
* returned.
*
* \param count - Number of resources to unmap for CUDA
* \param ppResources - Resources to unmap for CUDA
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_INVALID_HANDLE,
* ::CUDA_ERROR_NOT_MAPPED,
* ::CUDA_ERROR_UNKNOWN
* \notefnerr
*
* \sa ::cuGraphicsUnmapResources
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10UnmapResources(unsigned int count, ID3D10Resource **ppResources);
/**
* \brief Set usage flags for mapping a Direct3D resource
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Set flags for mapping the Direct3D resource \p pResource.
*
* Changes to flags will take effect the next time \p pResource is mapped. The
* \p Flags argument may be any of the following.
*
* - ::CU_D3D10_MAPRESOURCE_FLAGS_NONE: Specifies no hints about how this
* resource will be used. It is therefore assumed that this resource will be
* read from and written to by CUDA kernels. This is the default value.
* - ::CU_D3D10_MAPRESOURCE_FLAGS_READONLY: Specifies that CUDA kernels which
* access this resource will not write to this resource.
* - ::CU_D3D10_MAPRESOURCE_FLAGS_WRITEDISCARD: Specifies that CUDA kernels
* which access this resource will not read from this resource and will
* write over the entire contents of the resource, so none of the data
* previously stored in the resource will be preserved.
*
* If \p pResource has not been registered for use with CUDA, then
* ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource is presently
* mapped for access by CUDA then ::CUDA_ERROR_ALREADY_MAPPED is returned.
*
* \param pResource - Registered resource to set flags for
* \param Flags - Parameters for resource mapping
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_INVALID_HANDLE,
* ::CUDA_ERROR_ALREADY_MAPPED
* \notefnerr
*
* \sa ::cuGraphicsResourceSetMapFlags
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceSetMapFlags(ID3D10Resource *pResource, unsigned int Flags);
/**
* \brief Get an array through which to access a subresource of a Direct3D
* resource which has been mapped for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Returns in \p *pArray an array through which the subresource of the mapped
* Direct3D resource \p pResource, which corresponds to \p SubResource may be
* accessed. The value set in \p pArray may change every time that \p pResource
* is mapped.
*
* If \p pResource is not registered, then ::CUDA_ERROR_INVALID_HANDLE is
* returned. If \p pResource was not registered with usage flags
* ::CU_D3D10_REGISTER_FLAGS_ARRAY, then ::CUDA_ERROR_INVALID_HANDLE is
* returned. If \p pResource is not mapped, then ::CUDA_ERROR_NOT_MAPPED is
* returned.
*
* For usage requirements of the \p SubResource parameter, see
* ::cuD3D10ResourceGetMappedPointer().
*
* \param pArray - Returned array corresponding to subresource
* \param pResource - Mapped resource to access
* \param SubResource - Subresource of pResource to access
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_INVALID_HANDLE,
* ::CUDA_ERROR_NOT_MAPPED
* \notefnerr
*
* \sa ::cuGraphicsSubResourceGetMappedArray
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedArray(CUarray *pArray, ID3D10Resource *pResource, unsigned int SubResource);
/**
* \brief Get a pointer through which to access a subresource of a Direct3D
* resource which has been mapped for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Returns in \p *pDevPtr the base pointer of the subresource of the mapped
* Direct3D resource \p pResource, which corresponds to \p SubResource. The
* value set in \p pDevPtr may change every time that \p pResource is mapped.
*
* If \p pResource is not registered, then ::CUDA_ERROR_INVALID_HANDLE is
* returned. If \p pResource was not registered with usage flags
* ::CU_D3D10_REGISTER_FLAGS_NONE, then ::CUDA_ERROR_INVALID_HANDLE is
* returned. If \p pResource is not mapped, then ::CUDA_ERROR_NOT_MAPPED is
* returned.
*
* If \p pResource is of type ::ID3D10Buffer, then \p SubResource must be 0.
* If \p pResource is of any other type, then the value of \p SubResource must
* come from the subresource calculation in ::D3D10CalcSubResource().
*
* \param pDevPtr - Returned pointer corresponding to subresource
* \param pResource - Mapped resource to access
* \param SubResource - Subresource of pResource to access
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_INVALID_HANDLE,
* ::CUDA_ERROR_NOT_MAPPED
* \notefnerr
*
* \sa ::cuGraphicsResourceGetMappedPointer
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedPointer(CUdeviceptr *pDevPtr, ID3D10Resource *pResource, unsigned int SubResource);
/**
* \brief Get the size of a subresource of a Direct3D resource which has been
* mapped for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Returns in \p *pSize the size of the subresource of the mapped Direct3D
* resource \p pResource, which corresponds to \p SubResource. The value set
* in \p pSize may change every time that \p pResource is mapped.
*
* If \p pResource has not been registered for use with CUDA, then
* ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource was not registered
* with usage flags ::CU_D3D10_REGISTER_FLAGS_NONE, then
* ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource is not mapped for
* access by CUDA, then ::CUDA_ERROR_NOT_MAPPED is returned.
*
* For usage requirements of the \p SubResource parameter, see
* ::cuD3D10ResourceGetMappedPointer().
*
* \param pSize - Returned size of subresource
* \param pResource - Mapped resource to access
* \param SubResource - Subresource of pResource to access
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_INVALID_HANDLE,
* ::CUDA_ERROR_NOT_MAPPED
* \notefnerr
*
* \sa ::cuGraphicsResourceGetMappedPointer
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedSize(size_t *pSize, ID3D10Resource *pResource, unsigned int SubResource);
/**
* \brief Get the pitch of a subresource of a Direct3D resource which has been
* mapped for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Returns in \p *pPitch and \p *pPitchSlice the pitch and Z-slice pitch of the
* subresource of the mapped Direct3D resource \p pResource, which corresponds
* to \p SubResource. The values set in \p pPitch and \p pPitchSlice may
* change every time that \p pResource is mapped.
*
* The pitch and Z-slice pitch values may be used to compute the location of a
* sample on a surface as follows.
*
* For a 2D surface, the byte offset of the sample at position \b x, \b y from
* the base pointer of the surface is:
*
* \b y * \b pitch + (<b>bytes per pixel</b>) * \b x
*
* For a 3D surface, the byte offset of the sample at position \b x, \b y,
* \b z from the base pointer of the surface is:
*
* \b z* \b slicePitch + \b y * \b pitch + (<b>bytes per pixel</b>) * \b x
*
* Both parameters \p pPitch and \p pPitchSlice are optional and may be set to
* NULL.
*
* If \p pResource is not of type ::IDirect3DBaseTexture10 or one of its
* sub-types or if \p pResource has not been registered for use with CUDA, then
* ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource was not registered
* with usage flags ::CU_D3D10_REGISTER_FLAGS_NONE, then
* ::CUDA_ERROR_INVALID_HANDLE is returned. If \p pResource is not mapped for
* access by CUDA, then ::CUDA_ERROR_NOT_MAPPED is returned.
*
* For usage requirements of the \p SubResource parameter, see
* ::cuD3D10ResourceGetMappedPointer().
*
* \param pPitch - Returned pitch of subresource
* \param pPitchSlice - Returned Z-slice pitch of subresource
* \param pResource - Mapped resource to access
* \param SubResource - Subresource of pResource to access
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_INVALID_HANDLE,
* ::CUDA_ERROR_NOT_MAPPED
* \notefnerr
*
* \sa ::cuGraphicsSubResourceGetMappedArray
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetMappedPitch(size_t *pPitch, size_t *pPitchSlice, ID3D10Resource *pResource, unsigned int SubResource);
/**
* \brief Get the dimensions of a registered surface
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Returns in \p *pWidth, \p *pHeight, and \p *pDepth the dimensions of the
* subresource of the mapped Direct3D resource \p pResource, which corresponds
* to \p SubResource.
*
* Because anti-aliased surfaces may have multiple samples per pixel, it is
* possible that the dimensions of a resource will be an integer factor larger
* than the dimensions reported by the Direct3D runtime.
*
* The parameters \p pWidth, \p pHeight, and \p pDepth are optional. For 2D
* surfaces, the value returned in \p *pDepth will be 0.
*
* If \p pResource is not of type ::IDirect3DBaseTexture10 or
* ::IDirect3DSurface10 or if \p pResource has not been registered for use
* with CUDA, then ::CUDA_ERROR_INVALID_HANDLE is returned.
*
* For usage requirements of the \p SubResource parameter, see
* ::cuD3D10ResourceGetMappedPointer().
*
* \param pWidth - Returned width of surface
* \param pHeight - Returned height of surface
* \param pDepth - Returned depth of surface
* \param pResource - Registered resource to access
* \param SubResource - Subresource of pResource to access
*
* \return
* ::CUDA_SUCCESS,
* ::CUDA_ERROR_DEINITIALIZED,
* ::CUDA_ERROR_NOT_INITIALIZED,
* ::CUDA_ERROR_INVALID_CONTEXT,
* ::CUDA_ERROR_INVALID_VALUE,
* ::CUDA_ERROR_INVALID_HANDLE
* \notefnerr
*
* \sa ::cuGraphicsSubResourceGetMappedArray
*/
__CUDA_DEPRECATED CUresult CUDAAPI cuD3D10ResourceGetSurfaceDimensions(size_t *pWidth, size_t *pHeight, size_t *pDepth, ID3D10Resource *pResource, unsigned int SubResource);
/** @} */ /* END CUDA_D3D10_DEPRECATED */
/** @} */ /* END CUDA_D3D10 */
#if defined(__CUDA_API_VERSION_INTERNAL)
#undef cuD3D10CtxCreate
#undef cuD3D10ResourceGetSurfaceDimensions
#undef cuD3D10ResourceGetMappedPointer
#undef cuD3D10ResourceGetMappedSize
#undef cuD3D10ResourceGetMappedPitch
CUresult CUDAAPI cuD3D10CtxCreate(CUcontext *pCtx, CUdevice *pCudaDevice, unsigned int Flags, ID3D10Device *pD3DDevice);
CUresult CUDAAPI cuD3D10ResourceGetMappedPitch(unsigned int *pPitch, unsigned int *pPitchSlice, ID3D10Resource *pResource, unsigned int SubResource);
CUresult CUDAAPI cuD3D10ResourceGetMappedPointer(CUdeviceptr_v1 *pDevPtr, ID3D10Resource *pResource, unsigned int SubResource);
CUresult CUDAAPI cuD3D10ResourceGetMappedSize(unsigned int *pSize, ID3D10Resource *pResource, unsigned int SubResource);
CUresult CUDAAPI cuD3D10ResourceGetSurfaceDimensions(unsigned int *pWidth, unsigned int *pHeight, unsigned int *pDepth, ID3D10Resource *pResource, unsigned int SubResource);
#endif /* __CUDA_API_VERSION_INTERNAL */
#ifdef __cplusplus
};
#endif
#undef __CUDA_DEPRECATED
#endif