add musetalk
parent
6294f64795
commit
5a4a459ad5
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import time
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import torch
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import numpy as np
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import soundfile as sf
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import resampy
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import queue
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from queue import Queue
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from io import BytesIO
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from musetalk.whisper.audio2feature import Audio2Feature
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class MuseASR:
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def __init__(self, opt, audio_processor:Audio2Feature):
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self.opt = opt
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self.fps = opt.fps # 20 ms per frame
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self.sample_rate = 16000
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self.chunk = self.sample_rate // self.fps # 320 samples per chunk (20ms * 16000 / 1000)
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self.queue = Queue()
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self.input_stream = BytesIO()
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self.output_queue = Queue()
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self.audio_processor = audio_processor
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self.batch_size = opt.batch_size
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self.stride_left_size = self.stride_right_size = 6
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self.audio_feats = []
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self.warm_up()
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def __create_bytes_stream(self,byte_stream):
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#byte_stream=BytesIO(buffer)
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stream, sample_rate = sf.read(byte_stream) # [T*sample_rate,] float64
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print(f'[INFO]tts audio stream {sample_rate}: {stream.shape}')
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stream = stream.astype(np.float32)
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if stream.ndim > 1:
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print(f'[WARN] audio has {stream.shape[1]} channels, only use the first.')
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stream = stream[:, 0]
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if sample_rate != self.sample_rate and stream.shape[0]>0:
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print(f'[WARN] audio sample rate is {sample_rate}, resampling into {self.sample_rate}.')
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stream = resampy.resample(x=stream, sr_orig=sample_rate, sr_new=self.sample_rate)
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return stream
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def push_audio(self,buffer):
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print(f'[INFO] push_audio {len(buffer)}')
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if self.opt.tts == "xtts" or self.opt.tts == "gpt-sovits":
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if len(buffer)>0:
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stream = np.frombuffer(buffer, dtype=np.int16).astype(np.float32) / 32767
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if self.opt.tts == "xtts":
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stream = resampy.resample(x=stream, sr_orig=24000, sr_new=self.sample_rate)
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else:
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stream = resampy.resample(x=stream, sr_orig=32000, sr_new=self.sample_rate)
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#byte_stream=BytesIO(buffer)
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#stream = self.__create_bytes_stream(byte_stream)
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streamlen = stream.shape[0]
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idx=0
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while streamlen >= self.chunk:
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self.queue.put(stream[idx:idx+self.chunk])
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streamlen -= self.chunk
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idx += self.chunk
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# if streamlen>0: #skip last frame(not 20ms)
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# self.queue.put(stream[idx:])
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else: #edge tts
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self.input_stream.write(buffer)
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if len(buffer)<=0:
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self.input_stream.seek(0)
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stream = self.__create_bytes_stream(self.input_stream)
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streamlen = stream.shape[0]
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idx=0
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while streamlen >= self.chunk:
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self.queue.put(stream[idx:idx+self.chunk])
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streamlen -= self.chunk
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idx += self.chunk
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#if streamlen>0: #skip last frame(not 20ms)
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# self.queue.put(stream[idx:])
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self.input_stream.seek(0)
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self.input_stream.truncate()
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def __get_audio_frame(self):
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try:
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frame = self.queue.get(block=False)
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type = 0
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print(f'[INFO] get frame {frame.shape}')
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except queue.Empty:
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frame = np.zeros(self.chunk, dtype=np.float32)
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type = 1
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return frame,type
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def get_audio_out(self): #get origin audio pcm to nerf
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return self.output_queue.get()
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def warm_up(self):
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frames = []
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for _ in range(self.stride_left_size + self.stride_right_size):
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audio_frame,type=self.__get_audio_frame()
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frames.append(audio_frame)
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self.output_queue.put((audio_frame,type))
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inputs = np.concatenate(frames) # [N * chunk]
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whisper_feature = self.audio_processor.audio2feat(inputs)
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for feature in whisper_feature:
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self.audio_feats.append(feature)
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for _ in range(self.stride_left_size):
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self.output_queue.get()
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def run_step(self):
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############################################## extract audio feature ##############################################
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start_time = time.time()
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frames = []
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for _ in range(self.batch_size*2):
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audio_frame,type=self.__get_audio_frame()
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frames.append(audio_frame)
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self.output_queue.put((audio_frame,type))
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inputs = np.concatenate(frames) # [N * chunk]
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whisper_feature = self.audio_processor.audio2feat(inputs)
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for feature in whisper_feature:
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self.audio_feats.append(feature)
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#print(f"processing audio costs {(time.time() - start_time) * 1000}ms, inputs shape:{inputs.shape} whisper_feature len:{len(whisper_feature)}")
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def get_next_feat(self):
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whisper_chunks = self.audio_processor.feature2chunks(feature_array=self.audio_feats,fps=self.fps/2,batch_size=self.batch_size,start=self.stride_left_size/2 )
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#print(f"whisper_chunks len:{len(whisper_chunks)},self.audio_feats len:{len(self.audio_feats)},self.output_queue len:{self.output_queue.qsize()}")
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self.audio_feats = self.audio_feats[-(self.stride_left_size + self.stride_right_size):]
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return whisper_chunks
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@ -0,0 +1,194 @@
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import math
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import torch
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import numpy as np
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#from .utils import *
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import subprocess
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import os
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import time
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import torch.nn.functional as F
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import cv2
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import glob
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import pickle
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import copy
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import queue
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from queue import Queue
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from threading import Thread, Event
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from io import BytesIO
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from musetalk.utils.utils import get_file_type,get_video_fps,datagen
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from musetalk.utils.preprocessing import get_landmark_and_bbox,read_imgs,coord_placeholder
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from musetalk.utils.blending import get_image,get_image_prepare_material,get_image_blending
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from musetalk.utils.utils import load_all_model
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from museasr import MuseASR
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import asyncio
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from av import AudioFrame, VideoFrame
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class MuseReal:
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def __init__(self, opt):
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self.opt = opt # shared with the trainer's opt to support in-place modification of rendering parameters.
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self.W = opt.W
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self.H = opt.H
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self.fps = opt.fps # 20 ms per frame
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#### musetalk
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self.avatar_id = opt.avatar_id
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self.video_path = '' #video_path
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self.bbox_shift = opt.bbox_shift
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self.avatar_path = f"./data/avatars/{self.avatar_id}"
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self.full_imgs_path = f"{self.avatar_path}/full_imgs"
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self.coords_path = f"{self.avatar_path}/coords.pkl"
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self.latents_out_path= f"{self.avatar_path}/latents.pt"
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self.video_out_path = f"{self.avatar_path}/vid_output/"
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self.mask_out_path =f"{self.avatar_path}/mask"
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self.mask_coords_path =f"{self.avatar_path}/mask_coords.pkl"
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self.avatar_info_path = f"{self.avatar_path}/avator_info.json"
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self.avatar_info = {
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"avatar_id":self.avatar_id,
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"video_path":self.video_path,
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"bbox_shift":self.bbox_shift
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}
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self.batch_size = opt.batch_size
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self.idx = 0
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self.res_frame_queue = Queue()
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self.__loadmodels()
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self.__loadavatar()
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self.asr = MuseASR(opt,self.audio_processor)
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def __loadmodels(self):
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# load model weights
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self.audio_processor, self.vae, self.unet, self.pe = load_all_model()
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device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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self.timesteps = torch.tensor([0], device=device)
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self.pe = self.pe.half()
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self.vae.vae = self.vae.vae.half()
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self.unet.model = self.unet.model.half()
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def __loadavatar(self):
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self.input_latent_list_cycle = torch.load(self.latents_out_path)
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with open(self.coords_path, 'rb') as f:
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self.coord_list_cycle = pickle.load(f)
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input_img_list = glob.glob(os.path.join(self.full_imgs_path, '*.[jpJP][pnPN]*[gG]'))
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input_img_list = sorted(input_img_list, key=lambda x: int(os.path.splitext(os.path.basename(x))[0]))
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self.frame_list_cycle = read_imgs(input_img_list)
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with open(self.mask_coords_path, 'rb') as f:
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self.mask_coords_list_cycle = pickle.load(f)
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input_mask_list = glob.glob(os.path.join(self.mask_out_path, '*.[jpJP][pnPN]*[gG]'))
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input_mask_list = sorted(input_mask_list, key=lambda x: int(os.path.splitext(os.path.basename(x))[0]))
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self.mask_list_cycle = read_imgs(input_mask_list)
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def push_audio(self,buffer):
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self.asr.push_audio(buffer)
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def __mirror_index(self, index):
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size = len(self.coord_list_cycle)
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turn = index // size
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res = index % size
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if turn % 2 == 0:
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return res
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else:
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return size - res - 1
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def test_step(self,loop=None,audio_track=None,video_track=None):
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# gen = datagen(whisper_chunks,
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# self.input_latent_list_cycle,
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# self.batch_size)
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self.asr.run_step()
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whisper_chunks = self.asr.get_next_feat()
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whisper_batch = np.stack(whisper_chunks)
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latent_batch = []
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for i in range(self.batch_size):
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idx = self.__mirror_index(self.idx+i)
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latent = self.input_latent_list_cycle[idx]
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latent_batch.append(latent)
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latent_batch = torch.cat(latent_batch, dim=0)
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# for i, (whisper_batch,latent_batch) in enumerate(gen):
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audio_feature_batch = torch.from_numpy(whisper_batch)
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audio_feature_batch = audio_feature_batch.to(device=self.unet.device,
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dtype=self.unet.model.dtype)
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audio_feature_batch = self.pe(audio_feature_batch)
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latent_batch = latent_batch.to(dtype=self.unet.model.dtype)
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pred_latents = self.unet.model(latent_batch,
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self.timesteps,
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encoder_hidden_states=audio_feature_batch).sample
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recon = self.vae.decode_latents(pred_latents)
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#print('diffusion len=',len(recon))
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for res_frame in recon:
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#self.__pushmedia(res_frame,loop,audio_track,video_track)
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self.res_frame_queue.put((res_frame,self.__mirror_index(self.idx)))
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self.idx = self.idx + 1
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def process_frames(self,quit_event,loop=None,audio_track=None,video_track=None):
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while not quit_event.is_set():
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try:
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res_frame,idx = self.res_frame_queue.get(block=True, timeout=1)
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except queue.Empty:
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continue
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bbox = self.coord_list_cycle[idx]
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ori_frame = copy.deepcopy(self.frame_list_cycle[idx])
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x1, y1, x2, y2 = bbox
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try:
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res_frame = cv2.resize(res_frame.astype(np.uint8),(x2-x1,y2-y1))
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except:
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continue
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mask = self.mask_list_cycle[idx]
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mask_crop_box = self.mask_coords_list_cycle[idx]
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#combine_frame = get_image(ori_frame,res_frame,bbox)
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combine_frame = get_image_blending(ori_frame,res_frame,bbox,mask,mask_crop_box)
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image = combine_frame #(outputs['image'] * 255).astype(np.uint8)
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new_frame = VideoFrame.from_ndarray(image, format="bgr24")
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asyncio.run_coroutine_threadsafe(video_track._queue.put(new_frame), loop)
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audiotype = 0
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for _ in range(2):
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frame,type = self.asr.get_audio_out()
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audiotype += type
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frame = (frame * 32767).astype(np.int16)
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new_frame = AudioFrame(format='s16', layout='mono', samples=frame.shape[0])
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new_frame.planes[0].update(frame.tobytes())
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new_frame.sample_rate=16000
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# if audio_track._queue.qsize()>10:
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# time.sleep(0.1)
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asyncio.run_coroutine_threadsafe(audio_track._queue.put(new_frame), loop)
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def render(self,quit_event,loop=None,audio_track=None,video_track=None):
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#if self.opt.asr:
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# self.asr.warm_up()
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process_thread = Thread(target=self.process_frames, args=(quit_event,loop,audio_track,video_track))
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process_thread.start()
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count=0
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totaltime=0
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_starttime=time.perf_counter()
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#_totalframe=0
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while not quit_event.is_set(): #todo
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# update texture every frame
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# audio stream thread...
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t = time.perf_counter()
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self.test_step(loop,audio_track,video_track)
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totaltime += (time.perf_counter() - t)
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count += self.opt.batch_size
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#_totalframe += 1
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if count>=100:
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print(f"------actual avg infer fps:{count/totaltime:.4f}")
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count=0
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totaltime=0
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if self.res_frame_queue.qsize()>2*self.opt.batch_size:
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time.sleep(0.1)
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#print('sleep')
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# delay = _starttime+_totalframe*0.04-time.perf_counter() #40ms
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# if delay > 0:
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# time.sleep(delay)
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